Sounds good to me! The term I've used for the catch-all before is psionics (or psionicism), so I've always treated tele- and psychokinesis fairly identically. If it'd be ok, I may want to say that my character could eventually develop a broader array of applications (like force-fields, for example), but at the start of the game, his telekinesis would definitely be relatively basic (really just allowing him to move things around at a distance and independently of his own physical strength). Also, I'm considering playing a character with some sort of congenital physical disorder (I was originally considering paraplegia, but then realized that that would make it way too easy to turn him into a Prof. X knockoff, so I'll probably go with something else, but I'm still trying to figure out exactly what). He will have mundane adjustments from before the manifestation of his telekinesis/ telepathy, but I'm figuring that, once his powers became apparent, he would begin to use those to minimize the impact of whatever disorder I decide for him, so I'm wondering if that increased need of use might end up strengthening the relevant power. I'll be keeping the idea either way, but I figured that it wouldn't hurt to know if I could use the character design to justify a slightly higher proficiency with his own power set.