[quote=@SimplyJohn] Is there any way the 'Special' moves could have bonuses too? I was thinking something like the [color=999999][b]Double Whammy[/b][/color] counting as two hits, but would only need one defence to stop it, since the shots would both be fired together and could be dodged/blocked at the same time; [color=999999][b]Rapid Fire Volley[/b][/color] taking two Defences to block it but still only counting as a single hit, since it would be stream of bullets which would be difficult to dodge/block; and the [color=999999][b]Headshot[/b][/color] causing double damage but could be avoided without the opponent spending any defence, due to the difficulty of actually making the shot. Would you let [color=999999][b]Disarm[/b][/color] actually disable an enemy's weapon-based attacks, such as the Parademon's [color=red]Axe Slash[/color] and [color=red]Energy Blast[/color], until the enemy had retrieved their weapon with a defence? I'm liking the way [@Genni]'s giving a breakdown of what the narrative actually means in terms of number of attacks and defence used, especially since it helps keep track of how many of each kind of defence the opponents have used in the fight, so I'm paying homage to her style. :P [/quote] Based on your IQ, Signature moves are either double or triple the strength of your attack making them worth 2, 3, 4, or 6 hp. Any more amendments will probably come after this game but for now Strength effects Attack, Speed effects Defense, and IQ effects Signatures. You wanna disarm the guy with a move do it within the context of the story and RP between the battle lines. I mean Streak literally took the ax from #1 and KO'ed him with it. I usually just put the Health stat under any progression in battle. Just leaving the notes on the side till everybody has the system down... [quote=@Genni] [@SimplyJohn] and I just collaborated on that string of events, but thought rather than making one post which would bounce back and forth between us and only count as a single posting it would be fair to post each step separately to up the post count. Is that fair for the rest of you? Could we have posted just one report but counted each of the attacks as a new post count? I'm going to hold fire where I am until I hear back from you now [@The Kid Lantern], since Streak's hit the 5 post mark and I'd like to check with you as to how we're handling 'leveling up'. Is it just a case of choosing one of the basic stats and upgrading it, gaining an extra attack or defence automatically if we upgrade that stat? [/quote] Dunno if I have time to read it all or not before work, I get off at 2 pm EST and will be in soon after. If you're already at 5 posts then if you want to make your cards updated for me with Level 2 stats you can. You earned the one stat point to distribute. And yeah, you get a new attack or defense during battle if you upgrade one of those. You'd also get a health point back for stats added to everything except Attack. ~KL~