Nightingale, Bumblebee and Rocksmith engage the SWAT Officers guarding the rooftop stairwell while the rest of the team move up to join them. Rocksmith performs an epic solo, bringing the house down. [indent][indent][b]Rocksmith[/b] is no longer [i][b]Exiled[/b][/i]! [i]Epic Solo:[/i] [b]Ceiling[/b] gains [i][b]Speeding[/b][/i] effect - [color=ed1c24]+5 Attack[/color] [b]SWAT Officer 1[/b] hit by [b]Ceiling's[/b] melee attack for [color=ed1c24]5 Attack[/color], [color=00ccff]6 Defence[/color], [color=limegreen]0 Health[/color] lost. [b]SWAT Officer 1[/b] is now [i][b]Pinned[/b][/i] for one round! - May not attack or use hostile abilities. [b]SWAT Officer 2[/b] hit by [b]Ceiling's[/b] melee attack for [color=ed1c24]5 Attack[/color], [color=00ccff]6 Defence[/color], [color=limegreen]0 Health[/color] lost. [b]SWAT Officer 2[/b] is now [i][b]Pinned[/b][/i] for one round! - May not attack or use hostile abilities. [b]SWAT Officer 3[/b] dodges [b]Ceiling's[/b] melee attack: No effect! [b]Ceiling[/b] is no longer [i][b]Speeding[/b][/i]! [b]Ceiling[/b] is now [i][b]KO'd[/b][/i]! [i]Rock Hard:[/i] bonus 5 XP![/indent][/indent] Bumblebee shocks SWAT Officer 1 with her [i]Stings Like A Bee[/i] attack. [indent][indent][b]Bumblebee[/b] recovers [color=yellow]+1 Energy[/color] [b][i]Float Like A Butterfly[/i][/b]: [color=yellow]-1 Energy[/color]; [b]Bumblebee[/b] is [i][b]Levitating![/b][/i] - Immune to ground-based attacks and effects [b]Bumblebee[/b] is no longer [i][b]Exiled[/b][/i]! [b]Bumblebee[/b] is currently [i][b]Inspired![/b][/i] (5/5) - [color=00aeef]+1 Defence[/color], [color=ed1c24]+2 Attack[/color] [b]Bumblebee[/b] is currently [i][b]Armoured![/b][/i] - [color=00aeef]+3 Defence[/color] [b]Bumblebee[/b] uses [i]Stings Like A Bee[/i] - [color=yellow]-4 Energy[/color] [b]SWAT Officer 1[/b] hit by [i]Stings Like A Bee[/i] for [color=ed1c24]8 Attack[/color], [color=00ccff]6 Defence[/color], [color=limegreen]2 Health[/color] lost. [b]SWAT Officer 1[/b] is now [i][b]Shocked[/b][/i] for three turns! - [color=00ccff]-2 Defence[/color] [b]Bumblebee[/b] gains 2 XP [i]Flight Control:[/i] bonus 1 XP![/indent][/indent] Heretic moves to the main hall. [indent][indent][b]Heretic[/b] is no longer [i][b]Exiled[/b][/i]! [b]Heretic[/b] is currently [i][b]Inspired![/b][/i] (5/5) - [color=00aeef]+1 Defence[/color], [color=ed1c24]+2 Attack[/color] [b]Heretic[/b] is now [i][b]Ranged[/b][/i]! - May only use ranged attacks and abilities on the opponents or allies. Opponents gain [color=00ccff]+5 Defence[/color] against ranged attacks and abilities. [b]Heretic[/b] uses [i][b]Unconfined Rage[/b][/i] [b]Heretic[/b] is now [i][b]Rushed[/b][/i]! - May use 2 additional [i]Actions[/i] next round. [i]Hellspawn[/i]: bonus 1 XP![/indent][/indent] Sigma follows new command directives and moves to the upper hallway. [indent][indent][b]Sigma[/b] is no longer [i][b]Exiled[/b][/i]! [b]Sigma[/b] is currently [i][b]Primed![/b][/i] - Next attack will be AoE with heat-based damage and will cause [i]Burning[/i].[/indent][/indent] Brick moves to the upper hallway, activating his [i]Stone Skin[/i] and pulling out his Pistol. [indent][indent][b]Brick[/b] recovers [color=yellow]+1 Energy[/color] [b]Brick[/b] is no longer [i][b]Exiled[/b][/i]! [b]Brick[/b] is currently [i][b]Inspired![/b][/i] (5/5) - [color=00aeef]+2 Defence[/color], [color=ed1c24]+1 Attack[/color] [i][b]Stone Skin:[/b][/i] [color=yellow]-6 Energy[/color]; Brick is now [i][b]Weaponized![/b][/i] - [color=ed1c24]+5 Attack[/color] for 3 rounds [b]Brick[/b] draws a [i]Pistol[/i]; [b]Brick[/b] is now [i][b]Armed[/b][/i] - [color=ed1c24]base Attack = 4[/color], all hostile targeted abilities disabled. [i]Rocky Rumbler[/i]: bonus 1 XP![/indent][/indent] Flare moves to the upper hallway [indent][indent][b]Flare[/b] recovers [color=yellow]+1 Energy[/color] [b]Flare[/b] is no longer [i][b]Exiled[/b][/i]! [b]Flare[/b] is currently [i][b]Inspired![/b][/i] (5/5) - [color=00aeef]+1 Defence[/color], [color=ed1c24]+2 Attack[/color] [b]Flare[/b] is currently [i][b]Armed![/b][/i] - [color=ed1c24]+2 Attack[/color][/indent][/indent] The SWAT Officer 1 and SWAT Officer 2 struggle out from beneath the rubble and turn towards Rocksmith angrily waving their MP5s [indent][indent][b]SWAT Officer 1[/b] is currently [i][b]Mind Controlled[/b][/i]! (1/20) [b]SWAT Officer 1[/b] is currently [i][b]Armoured[/b][/i]! - [color=00ccff]+5 Defence[/color] [b]SWAT Officer 1[/b] is currently [i][b]Shocked[/b][/i]! - [color=00ccff]-2 Defence[/color] [b]SWAT Officer 1[/b] is currently [i][b]Pinned[/b][/i]! [b]SWAT Officer 1[/b] climbs out of rubble; [i][b]Pinned[/b][/i] cleared! [b]SWAT Officer 2[/b] is currently [i][b]Mind Controlled[/b][/i]! (1/20) [b]SWAT Officer 2[/b] is currently [i][b]Armoured[/b][/i]! - [color=00ccff]+5 Defence[/color] [b]SWAT Officer 2[/b] is currently [i][b]Pinned[/b][/i]! [b]SWAT Officer 2[/b] climbs out of rubble; [i][b]Pinned[/b][/i] cleared![/indent][/indent] SWAT Officer 3 throws a [i]Flash Bang[/i] [indent][indent][b]SWAT Officer 3[/b] is currently [i][b]Mind Controlled[/b][/i]! (1/20) [b]SWAT Officer 3[/b] is currently [i][b]Armoured[/b][/i]! - [color=00ccff]+5 Defence[/color] [i][b]Flash Bang[/b][/i]:[indent][b]Rocksmith[/b] is hit by [i][b]Flash Bang[/b][/i], takes [color=39b54a]2 Health loss[/color] and is now [i][b]Disorientated[/b][/i] for two rounds! - [color=00ccff]-2 Defence[/color], [color=ed1c24]-2 Attack[/color] [b]Bumblebee[/b] is hit by [i][b]Flash Bang[/b][/i], takes [color=39b54a]2 Health loss[/color] and is now [i][b]Disorientated[/b][/i] for two rounds! - [color=00ccff]-2 Defence[/color], [color=ed1c24]-2 Attack[/color] [b]Sigma[/b] is hit by [i][b]Flash Bang[/b][/i], takes [color=39b54a]2 Health loss[/color] and is now [i][b]Disorientated[/b][/i] for two rounds! - [color=00ccff]-2 Defence[/color], [color=ed1c24]-2 Attack[/color] [b]Brick[/b] is hit by [i][b]Flash Bang[/b][/i], takes [color=39b54a]2 Health loss[/color] and is now [i][b]Disorientated[/b][/i] for two rounds! - [color=00ccff]-2 Defence[/color], [color=ed1c24]-2 Attack[/color] [b]Flare[/b] is hit by [i][b]Flash Bang[/b][/i], takes [color=39b54a]2 Health loss[/color] and is now [i][b]Disorientated[/b][/i] for two rounds! - [color=00ccff]-2 Defence[/color], [color=ed1c24]-2 Attack[/color] [b]Heretic[/b] is immune to [i][b]Flash Bang[/b][/i]: Out of Range! [b]SWAT Officer 1[/b] is immune to [i][b]Flash Bang[/b][/i]: [i]Gas Mask[/i]! [b]SWAT Officer 2[/b] is immune to [i][b]Flash Bang[/b][/i]: [i]Gas Mask[/i]! [b]SWAT Officer 3[/b] is immune to [i][b]Flash Bang[/b][/i]: [i]Gas Mask[/i]![/indent][/indent][/indent] Nightingale quickly reaches into her medical kit and uses a screwdriver to reset Sigma's sensors [indent][indent][b]Nightingale[/b] recovers [color=yellow]+2 Energy[/color] [i]All Better Now[/i]: [color=yellow]-4 Energy[/color]; [b]Sigma[/b] is no longer [i][b]Disorientated[/b][/i]! [i]Healing Hands[/i]: [b]Sigma[/b] regains [color=limegreen]2 Health[/color].[/indent][/indent] [hr] [b]Callsign:[/b] SWAT Officer [b]Role:[/b] [color=red][b]Blitzer[/b][/color] [b]Power Origin:[/b] [b]Tech[/b] [b]Power Set:[/b] SMG [b]Abilities:[/b] [list][*][i]Flash Bang[/i] [sup]The SWAT Officer is equipped with [i]Flash Bang[/i] grenades for incapacitating targets. When SWAT Officer throws a [i]Flash Bang[/i] it inflicts [color=00ff00]2 Health[/color] loss on all opponents, which may not be blocked or dodged, and the [i][b]Disorientated[/b][/i] status effect which reduces [color=ff0000]Attack[/color] and [color=00ccff]Defence[/color] by 2 on everyone, even themselves. This status effect lasts for two turns before targets recover.[/sup] [*][/list][b]Traits:[/b] [list][*][i]Mind Controlled[/i] [sup]The SWAT Officer has been mentally dominated by the Gungirls in some way and is being forced to fight against his will. Gunman gains [b]Mind Controlled[/b] status effect for 20 rounds at the start of the engagement.[/sup] [*][i]Armoured[/i] [sup]The SWAT Officer is equipped with police-issue [i]Body Armour[/i], gaining the [i][b]Armoured[/b][/i] status effect - [color=00ccff]+5 Defence[/color].[/sup][*][i]Gas Mask[/i] [sup]The SWAT Officer is equipped with a police-issue [i]Gas Mask[/i], making them immune to the [i][b]Disorientated![/b][/i] status effect.[/sup][/list] [indent][indent][indent][color=red][b]SWAT Officer 1 SWAT Officer 2[/b][/color] [b]Stats: [color=00ff00]13[/color] / [color=00ccff]6[/color] / [color=ff0000]?[/color] Stats: [color=00ff00]15[/color] / [color=00ccff]6[/color] / [color=ff0000]?[/color][/b] [b]Energy: [color=yellow]?[/color] Energy: [color=yellow]?[/color][/b] [color=red][b]SWAT Officer 3[/b][/color] [b]Stats: [color=00ff00]15[/color] / [color=00ccff]6[/color] / [color=ff0000]?[/color][/b] [b]Energy: [color=yellow]?[/color][/b][/indent][/indent][/indent] Nightingale, Bumblebee and Rocksmith are on the edge of a balcony overlooking the main hall of the bank. There's no safe way down without injuring themselves gravely and their best option is to find a way to deal with the SWAT Officers quickly and follow the Gungirls up to the roof. Heretic is in the main hall below the balcony and can see the battle raging above. Sigma, Brick and Flare are at the top of the stairwell on the far side of the SWAT Officers from the rest of the team. [hr] [center][b][color=ccffcc]Madison 'Nightingale' Johannson - [url=http://www.roleplayerguild.com/posts/2753695][LINK][/url][/color] [color=yellow][b]Energy:[/b] 4/10[/color] [color=598527]XP: 1[/color] [color=00ff00]20[/color] / [color=00ccff]3[/color] / [color=ff0000]5[/color][/b][/center] [b]Action:[/b] [i]All Better Now[/i]: [color=yellow]-4 Energy[/color]; Nightingale removes one persistent status effect from Sigma ([i][b]Disorientated[/b][/i]) [hr] [@rush99999] [url=http://www.roleplayerguild.com/posts/2753709]Rocksmith[/url] [color=limegreen]Action Complete[/color] [@SimplyJohn] [url=http://www.roleplayerguild.com/posts/2753858]Bumblebee[/url] [color=limegreen]Action Complete[/color] [@Eklispe] [url=http://www.roleplayerguild.com/posts/2754466]Flare[/url] [color=limegreen]Action Complete[/color] [@knighthawk] [url=http://www.roleplayerguild.com/posts/2754600]Brick[/url] [color=limegreen]Action Complete[/color] [@GodOfWar] [url=http://www.roleplayerguild.com/posts/2754807]Heretic[/url] [color=limegreen]Action Complete[/color] [@Behemoth542] [url=http://www.roleplayerguild.com/posts/2755897]Sigma[/url] [color=limegreen]Action Complete[/color]