[quote=@ArenaSnow] Mmm... setting would be the first bit... how open are you on that? [/quote] That all depends on what you're going to suggest. I'd rather an entirely new country and an entirely new world because you can't get details wrong if you created them, unless you're really, really dumb. And I'm only one really dumb. As for the details, I'd prefer a capitalist society, considering the character I'll be using is a merchant and therefore profits off of it, plus I can sorta relate to a capitalist society because, well, I was raised in one. As for religion, again, those are new and we can work from there. Obviously the society is going to be technologically advanced, because sci-fi, but socially declined, as in emotions have become duller and less pronounced because work hours have gotten considerably longer to keep everything running smoothly, therefore shortening social interactions and time for people to watch tv or whatever. Of course, the eccentric or richer characters who make their money by just signing paper or by merely owning a company, would have more time to do things for themselves, which allows them more emotion. Same goes for soldiers; they have the time, so they get more social interaction. As for look and land, it should be noted that most sci-fi cities are big and heavily populated, so tall buildings cover it. I don't want to do this and would rather go for a simpler solution of putting all the technological stuff underground so it doesn't clutter, and have more spread out cities so it looks less dominated by civilization. This makes more sense, as I'd like to start the roleplay in the middle of a war to conquer more land, which would establish the next part of this long-ass rant: What about a war-loving country? Other countries would include the one we are currently going to war with, unnamed like the one we're currently talking about, and several countries that sympathize with the one currently being invaded by ours. The setting would acknowledge only two continents- the Home Continent for our country and the enemy country, and the other continent with the enemy-country's friends. All of these would be weaker in technological power, but with their own unique twists on their weapons and technology (for example, some that helps them deal with harsh weather. technology that hides all body heat. exploding pigs. it can be discussed at a later time). The war will be in the background until the events of the roleplay bring attention to it. This gives our characters an excuse for not visiting the other countries until we can think up an excuse for them to. Largely the same vegetation and animal life you'd find on Earth, with very subtle differences that shouldn't matter enough to explain, until it becomes important. What's your input on this and tell me if I left out any important details. It happens a lot.