[quote=@Elitestpotato] [b]Skills:[/b] [b]Riot Starter:[/b] ([color=yellow][i]Energy Cost:[/i] 4[/color]) Give a riot provoking speech: Every ally in the same encounter gains the status effect [i]Rioting[/i]. All Rioting allies gain a number that is equal to their level to their Attack Stat. [b]...And this is our Independence Day:[/b] ([color=yellow][i]Energy Cost:[/i] 4[/color]) A rousing speech motivates the troops: Selected Ally gains status effect [i]Motivated[/i]. All Motivated Allies gain their level +1 to defense stat. [b]Scream! Shout!:[/b] ([color=yellow][i]Energy Cost:[/i] 7[/color]) Scream at the top of your lungs: Target gains status effect [i]Stunned[/i] until it's next turn ends. While Stunned, any damage dealt to Target is doubled and the target may not take an action. [/quote] (you can only be magic or bio, not both. Some future events might involve biological or magical events so you need to be one or the other) Riot/independance: Both cost 4, but one adds character level to attack and the other adds character level +1 to defense. Don't forget to add a number of rounds those abilities last for, probably no more than 2 or three rounds for such low cost. If you don't want to add Level+1 to attack for rioting to be the same as independence, you could add one more round to the duration to distinguish them apart from each other. Scream: You might want to simply add "any damage [u]successfully[/u] dealt to the target is doubled." or perhaps "while stunned, any damage dealt to the target is [color=007236]direct damage[/color] and the target may not take any actions. Also, you need to declare how long stunned would last.