[@OoTrillionoO] How will the open stat system work? Will it be on a scale ranging from X to Y or will we be going without it and players simply manage themselves? So It is planned that all characters started with 5 in each stat, and at level up, they would get a new word and +30 stat points to add however they see fit. [color=ed1c24](You can't add more than 10 points to a stat per level.)[/color] If you are big on numbers than simply put, every 1 point in END/WIS = 10HP / 10MP. You don't need to do this though. [quote=@dndragons] Plot line ideas? Well, being locked inside is the standard idea usually. However, the reason it is standard is because the real world part of it is usually boring and you are simply waiting to get back into the game.As well as if it's just a game then why would anyone truly care what happens and if they die. Not as much of an impact and such. Also, for this VRMMORPG, you would need to decide how they play. Do they hook up and basically sleep like SAO or another method. So preferably I think the focus needs to be solely on the game, likely locked inside from the simple limitation of that usually the real world is boring and just the break between getting back to the game unless you have a really good plot plan for it. As for what to focus on inside the game it would depend on what the goal of the game is and how to escape it. (Of course that also depends on if the players know how to escape or not.) [/quote] I like the nerve gear idea from SAO, it makes it more fun and realistic. The game menu theme for forming parties equipping stuff would be similar to that of SAO or Log Horizon (Or other). Which ever you prefer. [@Undying Curiosity] As for you plot ideas, they all sound really good, and I wouldn't have a problem with them. As a matter of fact, I was thinking that the game could be played via Nervegear type device and you could log in and out whenever you wanted. I do like the clan and territory system, (as that would add a lot more depth to the game) or, you could let the game go for a while, then the company will put out a tournament (for say level 30+ players) where it becomes a huge death battle and people aren't allowed to log out until they are killed and one group controls all the territory. (Once that happens the tournament is over) Anyways, these are the ideas, plus anyone else who wants to add theirs. So which Idea does everyone prefer?