[quote=@Cyclone] Well theoretically just one could do it if they charged from behind with an anti-tank grenade launcher or something. If these are traditional cavalry going head on though, I lean towards 6-8. I think that'd be enough of a distraction for one traditional cavalryman to close in, jump on the tank...and plant a grenade on it? No, Tinites aren't that smart. They'd try to open the hatch and stab everybody inside. *shrug* What do you think? These are just my wild guesses.[/quote]Maybe if the tank crew are pacifists and also complete newbies. Even i wouldn't dare to make such optimistic estimates. Imagine a tank with the speed of 88-118km/h (depending on the type of terrain) that has automatic grenade launcher firing up to 10 of these rounds every second. funny because their originaly intended purpose was to be mobile light AA battery but due to the turret's poor visibility it can barely function in that role. In retrospect the 33mm shell which was made to finish off large airplanes in few shots and seriously damage enemy airships was found out to be incredibly powerful if used for fire support. As such the Arqwyen tanks are like a rolling rapid anti-infantry menace. They are also relatively good at blasting enemy fortifications. Their only downside is that with 360 shells the tank is pretty much like a rolling barrel of explosives. A lucky hit and the whole tank disappears in blazing glory. Maybe once they experience it a bit more frequently they'll introduce the C2 type tank with armored ammo compartments (at the expense of a bit less ammo) but until then...enjoy the fireworks. :lol Anyways, you need to get close and personal with the tank which can be only done if you surround it and have numbers in the great excess. I suppose several squadrons of cavalrymen would be needed along with a commander who isn't exactly an idiot. Though your chances improve massively if you arm your cavalrymen with light anti-tank rockets. Something like the Panzerfaust 30K. Size doesn't just make the weapon unwieldy but also imagine the backblast. It'd seriously harm the hind area of your horse. Albeit for caution I think a protective horse gear would be advised regardless. With panzerfaust horsemen I'd imagine it'd be just the matter of maneuvering. The tank still twice as fast and horribly outranges you but at least you can take it down once you're within range. It goes without saying such exchange would be a damn fun experience. [quote] The doctrine of Blitzkrieg gets confused a lot, especially considering it wasn't an official strategy or doctrine in the German army. They didn't train their officers some revolutionary new strategy and call it Blitzkrieg; the German army just made use of plenty of armor and they happened to be rather good at taking advantage of combined arms formations. It was foreign journalists that were terrified and put the "Blitzkrieg" label on it, and started talking as if this was some amazing innovation. But anyways, when I say "Blitzkrieg" I just mean making good use of light vehicles to harass and have superior mobility, and heavy vehicles to break through weak points. Blitzkrieg is basically just an attempt to have superior maneuverability, which felt natural for Tin's Mongol-esque tactics. Sure, Tin will charge forward and fight offensive wars with huge numbers. That's part of their strategy too. But from their past as cavalry hordes, they recognize the massive advantage of speed. As the saying goes, a bunch of terrible soldiers exactly where you need them is better than the best soldiers in the world where they can't do anything. [/quote]Ah, I see. Well, while it's true that Blitzkrieg wasn't so much an "ace strategy" as often hailed as but I don't think your method would fit the criteria, either. Granted, I have yet to see your army in detail. But I have a feeling your strategy would be closer to what nomad nations did but now you combine it with semi-modern technology. As you said, Mongol-esque tactics. Me on the other hand would focus on rapid and deep penetration to the enemy's lines to cripple the central command. Except your Tinite armies would lack such thing so...yeah, it won't be as effective as Yllendthyr would try to envision it.