[hider=Sandbox] My old heirloom card; it seemed a lot different from when I first got it. It some had a few dried speckles and drop of blood on the corner, superimposed over the pattern of the Kobold Ace of Spades. The card itself was somewhat munted, folded asymmetrically and the fold giving the bottom more side than the top. "Steal from the rich, give to myself Steal from the rich, give to myself Steal from the rich, give to myself Steal from the rich..." [/hider] "Steal from the rich, give to myself Steal from the rich, give to myself Steal from the rich, give to myself Steal from the rich..." EXP: 026/100 LVL: 51/100 Name: Miles Hall Gender: Male Age: 25 Species: Kobold (NA), Drake Class: Gambler Appearance: There's nothing much to differentiate him between his species and himself. He does notably have scars cutting across his stomach, from beatings from his father to those whom he scammed. He has green scales which cover him from head to claw, and yellow scales which covers his belly and chin. He wears clothing that don't seem to fit a homeless person, yet do pass as gentlemanly (just barely). If anything, he looks like a noble that has just lost their land and is down on their luck. (Lvl 2 - Drake) Current Stats: Strength - 6 Endurance - 7 Stamina - 6 Agility - 12 Dexterity - 13 Magic - 8 Wisdom - 14 Spirit - 13 Intelligence - 13 Luck - 20 (Lvl 2) Stats: Strength - 8 Endurance - 8 Stamina - 7 Agility - 12 Dexterity - 13 Magic - 7 Wisdom - 14 Spirit - 12 Intelligence - 12 Luck - 19 (Lvl 1) Starting Stats: Strength - 6 Endurance - 6 Stamina - 6 Agility - 10 Dexterity - 9 Magic - 6 Wisdom - 10 Spirit - 9 Intelligence - 8 Luck - 13 Bio: Miles was born poor, right onto an alley with parents who's livelihoods were taken away by the monarchy. They wouldn't get very much, with both parents working and one abusive to his family. More often than not, they would have to go without food for days, or luxuries for their entire lives. They were thankful for the fact that this village wasn't yet known to 'humans,' but otherwise their lives were rather miserable. Miles' father never really did much, apart from gambling away money and the family's heirlooms, dying on the inside every time he did so. He was so convinced that he'd be able to score the jackpot that he ended up betting his own son Miles to pay off debts. Even though he knew it was wrong, he did it regardless, since at that point he had nothing else to lose but his soul. Tragically, Miles' father lost again, giving up everything at that point and wasting his life away. Miles ended up being a kid lost to gambling, never to see his family again. He ended up being taken away to another village, knowing that his father was a deadbeat and that life had nothing much to offer to him. Miles grew up in a small yet busy village of Birchvale, away from the village where so much had been lost. He wasn't supposed to go there, but destiny had other ideas; the cart's axle he was riding in broke mysteriously, and the horses pulling the cart broke all their hooves. Miles was able to escape his captors sneakily, running through a dense forest for two days until he ended up at the gates of Birchvale. Miles wasn't accepted, however. No adults took care of him and he was seen as just another orphan. Yet, he was still able to survive without any sort of income nor housing. His father wasn't a complete deadbeat; he did teach Miles a couple of tricks as a compulsive gambler, enough so that he knew blackjack and many other ways of gambling. His father just wasn't a dealer, nor had his own gambling equipment to successfully con people. Miles started his life by joining a band of other orphans, living off the street and developing a sense of danger. He knew who would backstab him, how to backstab them, but more importantly he was able to scam people with just a single card - something his father had given to him. He didn't like his gang, however; he had an unusual penchant against violence. He always insisted on threatening people rather than mugging them if they didn't pay up, though his gang wouldn't always listen considering that they could get arrested any time. Eventually, the gang started shrinking. Most of them grew up to become apprentices and take up jobs, while others pursued an education. The remaining few in his gang ended up being arrested or killed from unfortunate circumstances (such as a known psychotic in his gang being slammed to the floor by a broken sign, while behind Miles). Miles didn't really care, and he was already smarter than most of the other kids; he just wanted to continue scamming people and make a living. He thoroughly enjoyed it, yet at the back of mind, he knew it would eventually kill him one day. Abilities: -Dirty Fighting (NA) -Dark Breath -Dragon Healing (scales by level, which is 1d6 + SPI-based) -Lucky Dice Items: -'Return' Dragonsteel Throwing Knives (1d10 + 1d3 FIRE, DEX-based): A well-made, well-forged weapon made out of the mystical dragon steel. It's a cut above simple steel, but it's usually more expensive, and takes more time to make. Damage: 1d10 + STATmod + 1d3 fire damage -'Return' Throwing Knives (1d6, DEX-based) -'Return' Worn-Darts (1d3, DEX-based) -Guard's Sword (1d6, STR-based) -Base clothing -5 bronze coins -Bag of Holding -Pack of cards -Special heirloom card