Nice to have a no-nonsense scrapper on the team, but I do have a few concerns, comments and a query about the design. [quote=@KabenSaal] Role: Blitzer (physically offensive)/Flanker (Power-based offensive) [/quote] She'd have to be one or the other, and since Deimos sounds like a melee specialist I'd recommend Blitzer, since Flankers tend to be ranged combatants. [quote=@KabenSaal] Level: 1 XP: 0 / 50 [/quote] I'll be allowing the latecomers to start at level 2, so the XP limit should be increased to 100 and you'll have an extra 5 Skill Points to spend. Speaking of which, with 1 Ability, 1 Trait and 6 Attack Deimos has only spent 9 SKill Points so far. [quote=@KabenSaal] Kai Lao: Hit's the target for 2x attack damage. Allows for Yamazuki (when learned, and with the right traits) immidiately after. 4 Energy Cost [/quote] Is this an immediate double damage attack, spending 4 Energy for the hit, or a charging ability which increases all following attacks? [quote=@KabenSaal] Traits: Screw Physics!: Nena can trip up flying opponents, and cause them to topple to the ground, while still on the ground. Similarly, she can use skills like Kai Lao and Yamazuki on monsters that would otherwise lack the physiology to be affected. (such as being kneed in the face, when they don't have a face) [/quote] This sounds more like a general statement of her abilities than a specific trait. I'd have no problem with Deimos simply performing 'miraculous' feats as part of the narrative whenever she's making a standard attack and there wouldn't be a need to make it into a Trait unless she's going to be gaining a specific status effect, immunity or stat bonus because of it.