Okay practically done typing things up, just gonna tie up a few lose ends. First I don't really deal with heights, to me they're just meaningless numbers on the screen. So any help with how tall Tamn is would be great. :) Second here are two differing versions of her semblance, can I get a second opinion as to which to use? Please? [hider=Push] [color=9e0b0f][b]Name:[/b][/color] Push [color=9e0b0f][b]User(s):[/b][/color] Tamn [color=9e0b0f][b]Type:[/b][/color] Physical [color=9e0b0f][b]General description:[/b][/color] Enables the wielder to 'push' away from any solid object as long as it is not living or moving. [color=9e0b0f][b]General limitations:[/b][/color] (if a limitation is applied on most abilities, put it here as long as it isn't just the aura cost) [color=9e0b0f][b]Visual effect: [/b][/color] [color=9e0b0f][b]Passive ability(s) (if any):[/b][/color] (and limitations if any, outside of aura cost, this applies everywhere) [color=9e0b0f][b]Active ability(s):[/b][/color] [list][*]'Skate' effectively lets user 'skate' across any surface vaguely horizontal surface, including slopes and inclines. [list][*]"Technobabble" (Not quite): 'Skate' is a constant push against surfaces, 'levitating' the user a few inches off said surface. Moving like one is wearing skates or rollerblades propels one forward. Rough terrain doesn't affect movement.[/list] [*]'Leap' lets the user give extra boost to a stationary of moving jump. [*]'Redirect' or 'Bounce' takes into account previously existing momentum to let her redirect it. Like polar opposite magnets repelling from each other the user doesn't actually have to touch the surface they are repelling against. The 'Bounce' side of things means she doesn't lose momentum when leaping around the place and changing direction. [*]'Repel' the last variation. In the same way polar opposite magnets repel each other, this works much the same, used to stop one from slamming into something, although the force pushing against hurts if used in excess.[/list] [/hider] [hider=Gravity manipulation] [color=9e0b0f][b]Name:[/b][/color] Gravity Manipulation, Gravitokinesis, Gravikinesis, Gyrokinesis (Personally I like the last one best.) [color=9e0b0f][b]User(s):[/b][/color] Tamn [color=9e0b0f][b]Type:[/b][/color] Physical [color=9e0b0f][b]General description:[/b][/color] Let's wielder control how gravity affects them. [color=9e0b0f][b]General limitations:[/b][/color] They can only affect their gravity (including things like clothes), and that of their weapons. [color=9e0b0f][b]Visual effect:[/b][/color] Very little. Unless of course you are counting when they are walking on ceilings, then quite a lot. [color=9e0b0f][b]Passive ability(s) (if any):[/b][/color] (and limitations if any, outside of aura cost, this applies everywhere) [color=9e0b0f][b]Active ability(s):[/b][/color] There are effectively two ways of going about utilizing this semblance. [list][*]First is the most obvious, reducing/expanding the effect gravity has on oneself. Giving faster, stronger movements, higher less resistant jumps with the former, and a crushing force with the latter. [*]The second choice consists of rearranging the center of one's gravity. basically letting the wielder pull of fancy moves like treating walls and ceilings like the floor.[/list] [/hider] both are a tad rudimentary. Will work on the one I use. :)