[h1]RULES AND CHARACTERS[/h1] [hr] [sub]First of all, please not that [@Horrid], [@Maxx], [@UrbanEvolution], and [@Mr Allen J] are all my trusted co-GMs. Not enough room on the official roster for all of them. Just for clarification.[/sub] [sub]These are the game-specific rules you have to abide by, split between the World Patriots and nonhumans.[/sub] [h2]WORLD PATRIOTS[/h2] [list][*][sub]All World Patriots are normal humans. No exceptions.[/sub] [*][sub]There are no human survivors left on Earth. Plenty of malicious nonhumans were [i]very thorough[/i] in their pursuit to kill every remainder of them. If you're human, you're a World Patriot, and you're on their ship.[/sub] [*][sub]World Patriots don’t have one specific uniform style, but they [i]are[/i] keen on the colors maroon, gray, black, and white.[/sub] [*][sub]All World Patriots live aboard the same vessel, the [i]Horizon of Reclamation[/i]. They do not leave the ship under any circumstances, not even to board the unmanned foundry ships that hold all the proxy forces. Everything in the foundries is either automated or controlled from the main vessel.[/sub] [*][sub]Customs come in countless shapes, sizes, and forms. Humanoid, quadrupedal, flight-based, etcetera. They can be built from older [i]or[/i] newer bases of technology; rough and segmented or sleek and shiny. The size limit is pretty substantial, but I am [i]not[/i] allowing anything along the lines of [url=http://vignette3.wikia.nocookie.net/playstationallstarsbattleroyale/images/d/d9/Metal_Gear_RAY_(MGRR).jpg/revision/latest?cb=20141107154858]this[/url] or [url=http://miotd.com/images/20080228.jpg]this[/url].[/sub][/list] [h2]NONHUMANS[/h2] [list][*][sub]No reality benders. Period.[/sub] [*][sub]Understand that there is a difference between super powers and straight up magic. The ability to, say, make portals? That's fine, it's a mental projection thing. Very utilitarian. But spells and sigils and hexes and curses, whatever, simply don't belong here.[/sub] [*][sub]"Shadow powers" come in many iterations. The general consensus among myself and my co-GMs are that they are usually very unsavory, being that they have little to do with actual shadows. If a nonhuman can generate orbs of dark purple energy or radiate an aura of fear, that's not a shadow-based power. So, if you wanted to veer that way, heed these words.[/sub] [*][sub]Time control is just too meta. Heightened reflexes are one thing, but temporal manipulation is just asking to be shot down.[/sub] [*][sub]"Death manipulation" is right out.[/sub] [*][sub]"Blood manipulation" and mind control are both just really, really difficult powers to justify. Even if a character with such an ability is meant to be evil, they have a habit of causing problems for the whole of most games in the long run. So both are no-nos.[/sub][/list] [sub]And here's your character sheet. Once you fill it out, send it to me in a private message for approval.[/sub] [indent][code][hider=][b]NAME:[/b] [b]AGE:[/b] [b]GENDER:[/b] [hr] [b]APPEARANCE:[/b] (Picture and/or description are all fine.) [hr] [b]PERSONALITY:[/b] (Optional, if you’d rather develop it through your writing.) [hr] [b]POWER(S)/CUSTOM(S):[/b] (Not asking for severe limitations/weaknesses but be wary of how you word this section.) [hr] [b]HISTORY:[/b] (Also optional, if you want to keep it a secret or gradually reveal it.) [hr] [b]OTHER:[/b] (Once again, optional.)[/hider][/code][/indent] [sub]And that's everything. Any further questions on topics I didn't cover, feel free to ask me about them.[/sub]