Alright. Got Strange all finished! I changed a couple of things. I was inspired by the direction Marvel is planning on taking with him in the comics by making him more hands on with weapons. Speaking of hands, he didn't suffer a career ending accident, so he's still very much the smug/prick surgeon, and being a sorcerer supreme only does worlds for his ego. I left out his origin for how/why he became the SS for later. Hope that's ok. Let me know if you have any questions! [hider=Doctor Strange][center] [img]http://projectcasting1.projectcasting.netdna-cdn.com/wp-content/uploads/2014/12/doctor-strange-title.jpg[/img] [img]http://i.imgur.com/VTduszy.png[/img][/center] [b]Player Name:[/b] Algorhythm [b]Character You Wish To Play As:[/b] Doctor Strange [b]Moral Alignment:[/b] Walking The Line [b]Affiliation:[/b] The Balance of All Things [b]Character Origin & Backstory:[/b] [indent][indent]As the Sorcerer Supreme, Stephen Strange drifts between extra-dimensional time and space as a sheriff of the multiverse. Seeking balance and tipping scales where need be, the restless mystic casts his shadow over many planes. Despite the phantasmagoric worlds and places he frequents, planet earth remains his rightful home. Respite from otherworldly travels comes in the form of his other identity. In New York's Hell's Kitchen, tucked deep in a maze-like alleyway, Dr. Stephen Strange runs a medical clinic open to everyone - civilians, creatures, ghosts, heroes and even villains. It is within this Sanctum Sanctorum, where all must abide by his rules of neutrality, lest they wish the worst of consequences from a man capable of summoning unspeakable things with but a thought. The exact location of the Sanctum Sanctorum clinic cannot be directly pinpointed. To seek its refuge, one must truly be in need of help. If you are worthy, you are drawn onto its path in a misty haze, and when your time at the clinic has reached its end, you awake elsewhere as if it were a fleeting dream.[/indent][/indent] [u][b]Powers and Abilities[/b] [/u] [indent][indent]The complete catalogue of the mystic arts are at Stephen's disposal, but because the doctor often spreads himself across the multiverse at once via astral projection, the full scope of his powers are rarely exhibited on earth. To avoid burning himself out, Strange uses special equipment enchanted by the godly trinity of the Vishanti. Weapons are rarely on his person as they're usually summoned from a secret dimension, unsheathing at will through the use of small rifts and portals. [/indent][/indent] [i]Book of Vishanti:[/i] An expansive compendium of the most powerful spells known in the realm. It is usually kept strapped on his side, readily available for use. [i]Cloak of Levitation:[/i] This magical fabric can grant Stephen flight, answer commands, move on its own, ensnare opponents, and can transform into other articles of durable clothing. [i]The Amulet of Agamotto:[/i] The third all-seeing eye of the empowering god Agamotto is encapsulated within an artifice that grants the Sorcerer Supreme the ability to see all truths behind illusions. It can also play back recent events, and magically enable telepathic abilities by communing with one's soul or communicating with the dead. [indent][i]The Shield of Agamotto:[/i] An energy shield derived from the magical properties of the amulet, the Shield of Agamotto is like an enlarged version of the artifact with its gold surface and gaping eye at the center. It absorbs evil energy and withstands most forms of damage by transferring said forces into a pocket realm. [/indent] [i]The Dragonfang:[/i] An indestructible blade carved from the tusk of an extra-dimensional dragon. The Ancient One received this sword from a Grand Wizard named Kahji-Da, and gave it to Dr. Strange when he became the Sorcerer Supreme. Not only can it absorb magic, but it can also cut down mystical barriers. [i]Spear of Watoomb:[/i] Reforged with a bladed end, the formerly named Wand of Watoomb serves as a conduit to amplify Stephen's mystic energies. It can also release deadly blasts, control the weather, and open portals and dimensions. [i]Bow of Raggador:[/i] Once a target is set via spell, the arrows that fly from this bow will find its mark. [u][b]Sample Story Arcs:[/b] [/u] [i]Astral Projection:[/i] A team-up scenario where we enter the subconscious realm of either another RPer's character, or an NPC - like a villain or monster, to retrieve an invaluable item/asset or shut that character down from wreaking havoc across the world. [i]I Ain't Araid Of No Ghost![/i] A careless seance performed by a group of kids opens the gateway to an alternate dimension full of spirits, ghosts and ghouls. It's up to Dr. Strange and his pals to send them all back to where they came from, ghostbuster style! [i]Dormammu and the Mindless Ones[/i] A major event arc perhaps involving other magic using villains that brings forth the dreaded Dormmamu and his army of the Mindless Ones. Battlefields will be spread across the multiverse, as the likes of the Living Tribunal and Eternity are caught in the fray. The end result could very well reshape the entire fabric of existence! [u][b]Sample Post [/b][/u] [indent][indent] From every inconceivable direction, where the concept of time and space are abstract, the fault lines of the multiverse are as easy to spot as microbial dust mites. Luckily, I'm quite the germaphobe. I've probed these extra-dimensional highways and surveyed every suggestible path to and from, when and where. The amulet of Agamotto sees all and records all, compiling all routes to map what can be mapped. Without Agamotto's guidance, I'd be lost; my identity submerged within the smorgasbord of alternate realities until I dissipate into nothingness. Here, absence of mind means death. One minute I'm sealing torn rifts caused by a grumpy mantis demon, and before I know it, I'm slung off-course and stranded on a world full of flesh eating marsupials. Why? Because of a scatterbrained thought about my time spent in Australia many summers ago. *clicks tongue* Never again. The multiverse is ever-changing and constantly paradoxical. Such a phenomena requires more than just one of me, so I disperse my astral projection out to cover as much ground as possible. My vessel, and most of my consciousness - depending on the time of day and what I've had to drink, remains on earth tending to wounded sheep and de-fanged wolves. My Sanctum Sanctorum, a haven for the mentally, physically, and spiritually ill, hides in plain sight at Hell's Kitchen, New York. None are forbidden entry - only your prejudices. So, as you can see I am a busy man. I've no tolerance for those unwilling to see beyond the ant farm they've dug themselves in. The magnifying glass works both ways I'm afraid; either you look through it to see the bigger picture, or get burned by the cosmic forces you have no control of. It makes no difference to me. I'm a doctor, and doctors like myself are in short supply of patience. But patients? Oh, that's something I never have too little of. [/indent][/indent] [/hider]