[center][url=http://fontmeme.com/script-fonts/][img]http://fontmeme.com/permalink/170116/857de26dcc2639391e4e86d9160f158d.png[/img][/url][/center] [center][b]MAGIC[/b] in the world of Adelon is driven by two forces: [b]PHYSICAL ABILITY[/b] and [b]MENTAL APTITUDE[/b]. The world's most capable Magi are both strong of body and strong of mind, as both are needed to create magic. Note that strong mental aptitude does not necessarily imply high intelligence, but more a mental fortitude and a willpower strong enough that one can focus on forming a spell. Any spell can be attributed to any one of the nine [b]ELEMENTS[/b] thought to comprise the world. According to Adelon's history there are also nine [b]SAINTS[/b], each of which is thought to be the champion of their respective element. [b][color=ed1c24]* FIRE -[/color][/b] The Saint of fire is [color=ed1c24][b]Ralthor[/b][/color]. Fire magic can easily be used to create flames, the most basic form of its spellcraft. To create a white or blue flame however, which means increasing the intensity of the heat, a Magi must have the ability to manipulate the heat on their own, putting out more energy to do so. For some it is simple to maintain this while for others they can do it only briefly before exhausting themselves. Advanced Fire magic can include melting rock or metal purely at one's touch, or even immolating an individual by burning them from the inside out. [color=bc8dbf][b]* VOID -[/b][/color] The Saint of Void is [color=bc8dbf][b]Xalia[/b][/color]. Void magic, the ability to summon forth beings from the Void itself, depends greatly on the user. One can only summon and control a beast that is within their power, lest they summon a creature and have it go wild. Void creatures require a steady flow of magic to sustain their forms in the world and thus are a constant drain on the caster. Something as small as a Vazra takes relatively small amounts of magic to sustain whereas a massive beast such as a Goliath can kill a caster if they are not careful. It is worth noting too that not all creatures can be simply summoned and some require an "anchor" some kind of object to bind their energies to in the world. [color=00aeef][b]* WATER -[/b][/color] The Saint of Water is [color=00aeef][b]Genrei[/b][/color]. Water magic is just as susceptible to one's own ability as any other. Like fire one could feasibly change the temperature of the water, bringing it to a boil or even lowering it to its freezing point and creating ice. Simple water magic could be likened to dousing someone with something comparable to a bucket full of water, whereas advanced magic could be as grand as a wave or a water spout being used in battle. [color=fff79a][b]* LUMINOUS -[/b][/color] The Saint of Luminous is [color=fff79a][b]Edos[/b][/color]. Luminous magic is largely favored by healers and clerics in Adelon and has a wide variety of uses. Simple Luminous magic can be used to heal small scratches and burns, and more advanced Luminous magic can be used to cure illnesses or remove toxins from the body. Even more advanced Luminous magic still can be used to cleanse tainted water, purge a beast of the Void or even seal a rift between the Void and the world. Truly advanced Luminous Magi are able to construct a healing aura about themselves during combat, making defeating one incredibly difficult. [color=a36209][b]* EARTH -[/b][/color] The Saint of Earth is [color=a36209][b]Ferra[/b][/color]. Earth magic largely involves the manipulation of sediments within the ground. Simple manipulation would include changing the shape of a rock or solidifying silt into something harder, potentially used as a weapon. Stronger Earth magic might involve splitting or crushing large rocks, burrowing into the ground, or something as unique as crafting a sedimentary shell around oneself like armor. [color=a2d39c][b]* AIR -[/b][/color] The Saint of Air is [color=a2d39c][b]Kedo[/b][/color]. Air magic has a number of uses to it. Simple magic involves creating small bursts or gusts of wind, generally used as a means to push or pull objects. A deceptively simple use of wind magic as well involves pushing oneself with gusts of wind, granting the user seemingly enhanced speed. More advanced air magic gives the user the capability of flight by lifting their bodies through the air, or even manipulating hot and cold air to create weather patterns, though this is incredibly difficult and rare. [color=662d91][b]* SHADOW -[/b][/color] The Saint of Shadow is [color=662d91][b]Zorander[/b][/color]. Shadow magic includes magics that grant the user the ability to shift through the shadows themselves as well as the manipulation of them. Simple Shadow magic involves a caster blending within the shadows nearby, an excellent and frequently used tool by spies and thieves who practice. More advanced Shadow magic includes temporarily blinding an opponent by smothering their vision, or even as far as deadening their senses by leaving them in almost a black vacuum, robbing them of sight, hearing and even smell. [color=f9ad81][b]* WOOD -[/b][/color] The Saint of Wood is [color=f9ad81][b]Oranoak[/b][/color]. Wood magic, as one may suspect, generally involves the manipulation of plant life. Simple Wood magic could be anything from manipulating a tree branch as a weapon to hardening or softening the bark of a tree, giving flexibility to it to use as a tool or condensing it to be as strong as forged steel. Advanced Wood magic grants users the ability to do anything from manipulate a tree like a puppet to attack (imagine having an Ent as a puppet) to changing the chemical compounds of a plant, making something like a tomato poisonous. [color=598527][b]* RUIN -[/b][/color] The Saint of Ruin is [color=598527][b]Suros[/b][/color]. Ruin is a tricky element, and often misunderstood. As the name suggests Ruin involves the breaking down of something, though not necessarily the death of it. Ruin magic in its most basic form involves breaking something down into its most basic forms, be it chemical or elemental. This is a common type of magic for people who practice medicine or for apothecaries. More advanced forms of Ruin magic involve the restructuring of elements after breaking them down, allowing the caster to create something new, so long as its makeup is the same of what they had begun with. Think alchemy![/center] [b][color=ed1c24]BEAR IN MIND[/color][/b] that not all magic necessarily falls under one of these elements. Rare abilities have been known to manifest themselves in individuals that cannot readily be classed under any of these elements, and often times are seen as a gift from the Saints themselves. If you want a character with a unique ability be sure to run it by me first just to be sure it isn't too game-breaking!