[center][h2]Walkers[/h2][/center] [center][sub][b][u]Currently:[/u][/b] Closed, 0 slots remain. Come back later, slots may open up.[/sub][/center] [center][img]http://www.ezimba.com/work/150704C/ezimba19697276506500.jpg[/img][/center] An old abandoned hospital in Milledgeville, GA is the sanctuary for our characters. At least, at first. It all started when everything went down. People died and people came back. Military started shooting up the living. It was weird, really. How the group met up. Getting stuck on the road out of town, only to find that they had no where to hide. Eventually, a group formed out of the small number that decided to stick together, tough it out together. Some of the members were familiar with combat and weapons and knew where to get more. Soon, they had an RV and were on the road, headed out of Macon. They'd heard about Atlanta, but figured it was overrun when they noticed the explosions. They'd planned to go to Fort Benning but they'd heard about that too. Now, they're just trying to find somewhere decent to stay. They find themselves in Milledgeville, GA. And, at first, lodge themselves up in the old Central State. That is, until someone brings up the college. Surely there must be supplies, maybe even survivors up there. The RP will start as they find Central State. They'll probably stay there a few days before someone mentions the College, GC&SU. They may even eventually try for UGA to see if it's any better if GC&SU gets over run. [I'm actually seeing them holing up at UGA for awhile, living in the dorms, blocking of an apartment complex, etc while trying to find a more permanent place to stay. As for an antagonist, I'm thinking we could have a rival group lead by someone similar to the Governor of the series. However, this man has not lost a daughter or a wife. In fact, he never got married. He's actually a murderer, though no one in his group knows it. He is pretty charismatic and pretty good and making people see things the way he wants them to. His plans are simply to become ruler of this new era. Anyone who stands in his way, will die, Walker or otherwise. We'll see where that goes. [hider=CS Skelly] [Appearance Here][Let's go with real photos/gifs/etc] Name Age Gender Height/Weight Skills (What are they good at? Guns? Martial arts? Electronics? Cooking? Gardening?) Personality Background (You can combine Personality and background if you wish.) Family/Relationships (Just list out any relationships they have.) Since we'll be starting the RP after the group has met, we should decide what sort of relations we have between group members. Are some of them related by blood? As close as family? Or just mere acquaintances? This can be edited once all CSs have been accepted. [/hider] [hider=Rules] 1) Save the drama for your momma. I will kick people out of the RP for continued disrespect, no matter how integral your character becomes. 2) ALWAYS, ALWAYS, ALWAYS have the best interest of the RP at all times. Be mindful of the posts you make and how they affect the RP over-all. There should always be forward momentum in the story, be sure to be aware of that. 3) Two characters per person, though you do not need to play that many. 4) Follow basic RPG rules. If you don't know them, PM me. Otherwise, I'll assume you know them. 5) If you have a plan for something to happen, run it by the GM first. Let them decide whether or not to implement the idea. It might be cool, but as GM, I want to know what's going to happen before it happens. 6) That being said, if you have a secret your keeping from the RP group for a surprise, let the GM know in PM what that is. Your GM doesn't like surprises. 7) If you've read the rules, please post your favorite video game character! 8) Have fun! If it ain't fun, why are you doing it? [/hider] P.S. Posting and/or making a CS does not guarantee you a slot. I will look over all submitted CSs and accept the ones that seem to have had some thought put into them, ones that weren't just slapped together. I probably won't tell you what to fix unless it's just a little thing that can be changed pretty easily. Sorry, but that's how I'm going to handle it this time. :) Accepted CSs will be placed in the Character's Tab by the GM. Thanks!