[hider=Veronica Marlowe] [u][b]Basic Information[/b][/u] [b]Name:[/b] [INDENT]Veronica Justine Marlowe[/INDENT] [b]Nickname/Alias/Etc:[/b] [INDENT]Vero[/INDENT] [b]Gender:[/b] [INDENT]Female[/INDENT] [b]Age:[/b] [INDENT]20[/INDENT] [b]Height:[/b] [INDENT]5’7[/INDENT] [b]Weight:[/b] [INDENT]141.8 lbs[/INDENT] [b]Home District:[/b] [INDENT]None. Veronica resides within the sewers of Verthaven.[/INDENT] [hr] [b][u]Appearance[/u][/b] [b]Hair Color:[/b] [INDENT]Black[/INDENT] [b]Eye Color:[/b] [INDENT]Blue[/INDENT] [b]Ethnicity:[/b] [INDENT]Caucasian[/INDENT] [b]Physical Appearance:[/b] [INDENT]Veronica can be described, in a singular notion, as a pretty young woman buried underneath a layer of filth and grime. She owns a meager, lanky frame that does not do well to give her a healthy look. She has far from an attractive figure, though such parts of her body are always covered up anyway. Her terribly pale skin rests underneath a veil of smeared dirt from just under a year of living in Verthaven’s sewers. She owns a heart-shaped face with sullen eyes, a low-bridge nose, a thin brow and pale lips, all covered in more filth. Her hair is black and ragged, running wildly down to the length of her shoulder blades, not having been properly trimmed in years, with flakes of dirt caking quite a few strands. If all this were cleaned and handled appropriately, she wouldn’t look so terrible. But she’s long since foregone tending to her own appearance. [hider=Sketch by Myself][img]http://i.imgur.com/NCnH4Gb.jpg?1[/img][/hider][/INDENT] [b]Attire:[/b] [INDENT]Veronica has worn the same outfit for the past year. A long black nightgown and a gray, knitted wool robe, both having been subject to plenty of wear and tear.[/INDENT] [hr] [b][u]Personality[/u][/b] [b]Innate & Outward Personality:[/b] [INDENT]Veronica has been devoid of an appropriate social life since… pretty much ever. As such, her personality is entirely introverted, being almost entirely cut off from any interaction whatsoever with the outside world. All she does is lounge about in her little hovel in the Verthaven sewers, sending one of her children topside to gather food and supplies every week, and having another guard her the rest of the time. Through one of her children, Pale, which can be considered the only vessel through which she traverses the surface world, she keeps to herself, doesn’t speak to others save when necessary, and does her best to maintain a low profile, lest she risk drawing the attention of one of the local gangs back to her little hideout. Or, God forbid, NEST.[/INDENT] [b]Hobbies/Interests:[/b] [INDENT]Nothing of note. Veronica is interested purely in staying alive and out of sight.[/INDENT] [b]Skills/Talents:[/b] [INDENT]Again, nothing of note.[/INDENT] [b]Prized Possession:[/b] [INDENT]None.[/INDENT] [b]Quote(s):[/b] [INDENT]None.[/INDENT] [b]History/Bio:[/b] [INDENT]Veronica Marlowe was born somewhere in rural Montana on the fifth of March, 1995, to a family met with ill fortune. Even before she’d come around, meta-humans had been among their numbers, and the parents had suffered for it. The first two children had developed powers at very early ages, despite the fact that the mother and father, Hank and Margaret, were both ordinary human beings. When the oldest child Peter first displayed his ability to assume a pseudo-magma form at age 5, the couple did their best to keep him in check, and away from the prying eyes of their mundane neighborhood. Then came Stephanie, an unstable telekinetic. Shortly after her powers caused major damage to both the family’s house and surrounding ones, NEST came knocking. Hank and Margaret gave up both their children almost immediately, requesting that NEST put them on an adoption program, which they complied with. The couple’s reputation amidst the community was already ruined however, with seemingly no chance of saving. Thus, they packed whatever wasn’t destroyed and moved into an isolated woodland community, hoping to start over. Two years later, the couple had another child, whom they named Veronica. Upon her birth, they’d made an agreement that this would be the last one, and the moment she showed signs of being a meta-human, they’d get rid of her. That day did eventually come, but not as early as the first two children. Veronica had lived a quiet, peaceful life in the forest community, her parents convinced they’d finally made a normal child, up until the age of seventeen. Some months after her birthday, her first regurgitation occurred, and needless to say, her parents were both disgusted and disheartened. Shortly after they put in the call to have NEST come pick her up, the surrounding neighborhood was upon the house. World had long since traveled that the two were notorious for breeding meta-humans, and the folks had been keeping an eye on Veronica, just waiting for an opportunity to act on their own accord. By the time NEST had shown up, the house had been assaulted, and the Marlowes and Veronica had fled. But not together. After that day, word on Hank and Margaret had been quelled, and the two have faded into obscurity. Veronica, however, went her own way after they abandoned her at the house. She fled southwest, hopping buses and hitchhiking. On many occasions, her power proved to be both beneficial and harmful. Over the course of a year, she’d taken the time to learn the properties of each of her regurgitated offspring. Desperation and starvation had led to her consuming the remains of one of her children and, while lacking in nourishment, did prove its own practical use after a while. Veronica eventually figured out the entirety of her abilities, using each of her “children” for her own benefit and survival. Pale got dressed up and fetched her food and supplies, Red kept her safe while she hid away, and the Twins… well, the Twins weren’t used for much, but they were always available. Eventually, Veronica ended up in Verthaven, making her way there after hearing quite a bit about it. She was of the mindset that it’d be a relatively easier location to settle into, given the major concentration of meta-humans. However, accounting for NEST’s heavy presence in the city, and out of fear and uncertainty as to what they’d put her through if they apprehended her, she remained keen on hiding away instead of attempting to assimilate into society. So far it’s worked out, and she’s carved a little sanctuary out of the sewers for herself. It’s not the most attractive lifestyle but she seems keen on it.[/INDENT] [hr] [u][b]Relationships[/b][/u] [b]Family:[/b] [INDENT]Hank Marlowe (Father, 60) Margaret Marlowe (Mother, 58) Peter Marlowe (Older brother, 35) Stephanie Marlowe (Older sister, 28)[/INDENT] [b]Dynamics:[/b] [indent]None yet.[/indent] [hr] [b][u]Abilities[/u][/b] [b]Power Class:[/b] [INDENT]Super-System (Biological)[/INDENT] [b]Power:[/b] [INDENT]Veronica’s innards operate on a peculiar, and admittedly grotesque, system. On a weekly basis, she regurgitates a small, infantile being. The “child”, as Veronica refers to it, then proceeds to rapidly mature into a humanoid organism, reaching its prime in a mere matter of hours after birth. The child remains in a pseudo-active state once it reaches maturity, acting as a mindless servant under Veronica’s command. It is void of sentience, Veronica’s own consciousness forming an extension into its simply-developed brain, allowing her to control it effortlessly. Come a week or so after the child’s conception, it will then disintegrate into a puddle of sludge, and that sludge will quickly evaporate if not sealed in an airtight container. About an hour after the child disintegrates, the process begins again. The physical form of every newly regurgitated child varies, depending on if Veronica has consumed the sludge of any of her previous children or not. If so, the new child will be a direct reincarnation of the one whose sludge she consumes, with no alterations whatsoever. If she hasn’t consumed any sludge in the hour-long timeframe between the disintegration of her previous child and her upcoming one, then the result will be randomized. Over the years, Veronica has bottled up a stable collection of different types of sludge, allowing her to freely choose what comes next birthing. They are separated into three staple templates so far. The first one is the most human-like out of all of them. Average height, pale skin, gaunt features, solid black eyes, and a flat nose. Veronica uses this child, referred to as “Pale”, as her own personal grocery shopper, errand runner, and in general, her servant. She has Pale dress himself in a coat, hat, and sunglasses to conceal his appearance so as to not draw any unwanted attention when he slinks back down a manhole into the sewers. The second child, simply referred to as “Red”, is not so inconspicuous. Tall, muscular, covered in sinewy callouses and red flesh, eyes stark white and lids almost fused shut. Red is Veronica’s bodyguard, and time-wise, her most active one. Red keeps the hideout safe from potential assailants by fending them off with loud roars and shows of strength. Through Red, Veronica is much more likely to resort to violence in a situation. And after him are the Twins, a little more unique than the first two. Two small, dark-skinned, frail beings that stand at half of Veronica’s height, with gleaming red eyes and sharp, spindly fingers. Nigh indistinguishable from each other, the Twins are essentially Veronica’s method of scouring Verthaven at night, when she needs something done in the safety of low visibility. They possess impeccable vision when surrounded by darkness. Out of all of the children, the Twins are the least used, but that doesn’t take away from their capability.[/INDENT] [b]Limits:[/b] [INDENT]Only one child (or two, in the Twins’ case) can be active at a time. Veronica cannot regurgitate a new child until the current one(s) has/have expired, either by the natural flow of time or by her commanding them to commit self-slaughter. What's more, straying too far from Veronica's location will cause them to lose their mental connection to her, whereupon they will keel over and disintegrate.[/INDENT] [b]Weaknesses/Drawbacks:[/b] [INDENT]This pertains to each child individually. Pale is unremarkable in essentially every regard save aesthetically, being slightly weaker than an average human male when it comes to physical strength. Red is not so weak, his bulk telling no lies as to what he can lift and throw, but even with Veronica’s full command, he is slow in both his reactions and responses, and he cannot exit the sewers once he’s reached maturity due to his size. The Twins are the weakest and most fragile of the children, and while their nocturnal vision is commendable, even one bright light is enough to blind them both. Their bodies are extremely sensitive to sunlight as well.[/INDENT] [hr] [b][u]Other:[/u][/b] [INDENT]Veronica is mute. After the first few dozen mouth-birthings, her throat became too damaged to produce any form of speech.[/INDENT][/hider] [hider=Carl Semken] [u][b]Basic Information[/b][/u] [b]Name:[/b] [INDENT]Carl Harvey Semken[/INDENT] [b]Nickname/Alias/Etc:[/b] [INDENT]Semmy, Static Man, Callsign: Wrangler[/INDENT] [b]Gender:[/b] [INDENT]Male[/INDENT] [b]Age:[/b] [INDENT]35[/INDENT] [b]Height:[/b] [INDENT]5’6[/INDENT] [b]Weight:[/b] [INDENT]155.7 lbs[/INDENT] [b]Home District:[/b] [INDENT]Isabella Isle, Knightdale Rows[/INDENT] [hr] [b][u]Appearance[/u][/b] [b]Hair Color:[/b] [INDENT]N/A[/INDENT] [b]Eye Color:[/b] [INDENT]N/A[/INDENT] [b]Ethnicity:[/b] [INDENT]Unidentifiable[/INDENT] [b]Physical Appearance:[/b] [INDENT]Carl’s appearance is pretty easy to describe. Lean build, not too skinny, and absolutely no discernable features whatsoever. Due to Carl’s powers, his skin is literally a veil of constant static. Eyes, ears, nose, mouth, nothing is visible. The static itself shifts between images and colors but that’ll be explained more in the power section.[/INDENT] [b]Attire:[/b] [INDENT]Carl’s normal attire are his work clothes. Standard issue NEST wear; buttoned shirt, lightly armored vest, utility belt, gloves, combat pants, boots, and kneepads, all a combination of blacks and grays in terms of color. Carl also wears a balaclava most of the time on operations to keep his abilities in check, so he doesn’t accidently give a teammate or hostage cardiac arrest or something. When he’s off duty, he usually dresses in collared shirts and jeans. Weather doesn’t seem to affect his preferences for attire. It's unclear if he even feels the heat.[/INDENT] [hr] [b][u]Personality[/u][/b] [b]Innate & Outward Personality:[/b] [INDENT]Carl’s an alright man, if not a little too prideful. Coming from the southern states, he was raised on some questionable lifestyle choices and social views, but most of the [i]very[/i] unfavorable ones were wiped away during his early teenage years. However, Carl today still comes across as someone who may end up saying the wrong thing every now and again. His palling around and relaxing nature are often peppered with minor criticisms of those around him and talking about people behind their backs. And he’ll deflect just about any insult thrown at him as well. Angered or under stress, he’ll often resort to rude remarks and unnecessary defenses. Still, when someone gets on his good side and manages to stay there for a while, he’ll always try his best to act appropriately around them.[/INDENT] [b]Hobbies/Interests:[/b] [INDENT]Carl is a gun enthusiast which, for someone living in California, isn’t the best thing to be. Thankfully his status as a NEST agent gives him access to their armament reserves, so he spends a lot of time in the firing range. He’s also a budding guitarist, having recently discovered the effect his static fingers have on plucking strings.[/INDENT] [b]Skills/Talents:[/b] [INDENT]Carl has always been a pretty good singer, able to modify his own vocal output to a considerable extent. He applies this to his guitar playing, but the former is definitely better than the latter as of current.[/INDENT] [b]Prized Possession:[/b] [INDENT]His Taylor 210 Deluxe Dreadnought guitar, sent to him by his adoptive father after he displayed interest, Milo having long since stopped performing. Carl cherishes the thing, almost treats it like it’s his child, even if he’s not very good with it yet.[/INDENT] [b]Quote(s):[/b] [INDENT]“Look at me.”[/INDENT] [b]History/Bio:[/b] [INDENT]Carl Semken was born on the fourteenth of June, 1980, in Houston, Texas. Straight out of the womb, he was a confirmed meta-human, with his weird static skin and pseudo-synthesized voice. His birth parents were definitely not interested in keeping him, so they put him up for a special adoption program operated by NEST officials. It took a few years, but he eventually ended up in the care of an older gent living further west, in Big Spring. The man’s name was Milo Crane, and he owned a sizeable amount of land. Carl was not his first adopted child, and the property acted as an isolated little community for meta-humans, even though Milo wasn’t one himself, nor were some of the helping hands there. Counting Carl, there were a total of eight meta-humans living there, all varying in make, shape, and abilities. It was a strange upbringing, but it worked out. Most of the meta-humans were Texas born, and so had adopted the expected mannerisms and accents. Carl himself was no exception, even though he didn’t leave the property much. He was the only meta-human there that didn’t look anywhere near normal so, he caught quite a few eyes when he was away. It didn’t mold him into the greatest kind of person, but he got by. Eventually however, he reached the point where the little community just wasn’t enough for him, plus the overbearing sense of distaste coming from outside caused him to desire an environment he could feel more comfortable in. That environment turned out to be Academy 218. Milo helped Carl apply for an education there, both to help him uncover what his abilities allowed him to do and to provide him with a more vibrant, friendly setting. Carl attended Academy 218 and quickly deemed it one of the greatest turns of his life. He made a few friends, he learned a good bit, and best of all, he found out about NEST. Even before attending, he’d exhibited the desire to become some form of authoritative figure, to counteract the prior half of his life. After his education was done with, he applied for a NEST junior training program. His studying of memetic hazards and noise frequencies quickly proved useful for pacification and combat support. Once he was out of the program, he started off as an officer for a range of western areas, mainly Washington state. Seattle was nice, but it wasn’t offering much in the way of action. So Carl requested a transfer. Now he’s in Verthaven, and he’s been there for a good six years, helping to keep the peace and run ops when necessary. He’s since moved up from being an officer to an agent and has earned more and more privileges, he writes home every now and then, and overall, he’s quite happy with his life.[/INDENT] [hr] [u][b]Relationships[/b][/u] [b]Family:[/b] [INDENT]Carl is unaware of the identity of his biological parents, and has never displayed any interest in meeting them. He doesn’t even know if he has any siblings.[/INDENT] [b]Dynamics:[/b] [indent][b]Michelle Gallus[/b] | [b]Neutral[/b] | [b]Dino-Lady[/b] | [i][color=lightgray]"Eh. Not really a fan. Kind of get the feeling she hates my guts though. Not gonna bother asking her if that’s the case."[/color][/i] | [b]Lihua VuHong[/b] | [b]Neutral[/b] | [b]Stone Dragon[/b] | [i][color=lightgray]"Nope."[/color][/i] | [b]Sam Clarke[/b] | [b]Good[/b] | [b]Firing Range Buddy[/b] | [i][color=lightgray]"Damn, that fucker's got a neat job."[/color][/i] |[/indent] [hr] [b][u]Abilities[/u][/b] [b]Power Class:[/b] [INDENT]Cerebral, Super-System (Biological)[/INDENT] [b]Power:[/b] [INDENT]Carl’s skin is substituted by what is presumably a layer of constant static. It’s fuzzy, it makes that low hum, everything. Through the detecting of thought patterns, Carl can project just about any form of image onto himself. Most visuals at first seem unremarkable, but it doesn’t stop there. Over the years, Carl has trained himself to be able to produce memetic hazards. What this means is that Carl can induce varying emotions and physical effects in people who have Carl in their field of vision. To provide some examples, Carl can cause someone to feel horribly nauseous, effervescently euphoric, or even go into cardiac arrest. Carl can also emit a calming white noise effect at will, able to pacify others and inhibit hostile tendencies.[/INDENT] [b]Limits:[/b] [INDENT]Carl’s powers are very dependent on range and proximity. The full effect of any memetic hazard can only be attained if a person in question is standing a few feet in front of him. Any further than that and the results will begin to rapidly diminish. What’s more, the effectiveness of any memetic hazard depends on how much of Carl’s static skin is visible once he initiates it. If it’s just his head, end result won’t be much. If he takes off his shirt, much better. If he gets full on naked in front of someone, it’s essentially a hundred percent effectiveness.[/INDENT] [b]Weaknesses/Drawbacks:[/b] [INDENT]Carl’s bane is magnetism. A fridge magnet will mildly irritate him, and an industrial-sized magnet would almost assuredly be the end of him. Magnets cause Carl’s skin to become distorted and, depending on the magnet’s strength, immediately negate any form of images or noises he attempts to produce.[/INDENT] [hr] [b][u]Other:[/u][/b] [INDENT]Nothing of note.[/INDENT][/hider]