[quote=@Hael] That would be best, I think. We already have one guy using a purely combat/destructive form of Alteration, which is what you would be doing. You could still make that character, but I wouldn't advise it. It's the most popular form of magic so far. If you want, you can create your own magic, or use one of the less-popular ones, like destruction (good for combat, as you mentioned) or Runic. But I won't tell you what kind of character you can or cannot make, so feel free to go for combat Alteration if that is what you really want. [/quote] I was going to suggest if i could make my own magic in the form of Astal Magic, the manipulation of space and time (but in a far less OVERPOWERED manner since that can be easily abused by inexperienced rpers.) By space i mean the manipulation to send *small* comet shards down upon opponents, or if charged for a time that you see acceptable, a full comet and the summoning of magical silver stars to impale foes. The time aspect of Astral magic could be the ability to slow foes down, speed allies up and freeze time over an area, but will be dictated by you, the gm whether this means both parties enemy and ALLIES for specific amount of seconds or just the enmy for a very very short time of one or two seconds. I also had the idea of using time to rewind someones injuries, as a type of healin magic or speed up an enemies body if their bleeding or poisoned to deal MORE damage, if you get me? Im leaving the idea very basic just to give you an idea, and would like your feedback as to work with you to make this a valuable magic type without making it OP or underpowered. I intend my character to be a master in only this unique type of magic, to be extra fair.