[quote=@The_written_John] I was going to suggest if i could make my own magic in the form of Astal Magic, the manipulation of space and time (but in a far less OVERPOWERED manner since that can be easily abused by inexperienced rpers.) By space i mean the manipulation to send *small* comet shards down upon opponents, or if charged for a time that you see acceptable, a full comet and the summoning of magical silver stars to impale foes. The time aspect of Astral magic could be the ability to slow foes down, speed allies up and freeze time over an area, but will be dictated by you, the gm whether this means both parties enemy and for specific amount of seconds or just the enmy for a very very short time of one or two seconds. I also had the idea of using time to rewind someones injuries, as a type of healin magic or speed up an enemies body if their bleeding or poisoned to deal MORE damage, if you get me? Im leaving the idea very basic just to give you an idea, and would like your feedback as to work with you to make this a valuable magic type without making it OP or underpowered. I intend my character to be a master in only this unique type of magic, to be extra fair. [/quote] I like that idea. A time-wizard. We have telepaths who can manipulate the mental realm, Alterists who can manipulate the physical realm, Planar who can change space, and Occults who can screw with the spiritual realm. Now we just need to mess with the time-realm and we will officially be abominations to all that is natural :lol PM me and we can work something out. I don't want to speak here, so not to bother everyone with it.