[quote=@Captain Jordan] Here's a crude mockup: [img]http://i.imgur.com/c9BpmOM.png[/img] [/quote] Brilliant. ([url=http://www.roleplayerguild.com/posts/2563828]Context[/url]) It's a nice workflow proposal to click a notification to visit a thread and then, while you're there, clear out any other notifications tied to that thread. It's a simple and low-impact enhancement to the user experience which is my favorite kind of enhancement! [quote=@Etcetera] Honestly, I'd prefer a system that puts quotes into an expandable box with a bit of a preview of the quote within the box. [/quote] This is another simple but low-impact enhancement that would clean up the frequent sort of post that imposes the full length of a quote upon all who read it. ([url=http://www.roleplayerguild.com/posts/2565221]Context[/url]) It'd be nice if the quote was contained in a box with a max-height that you can instantly expand by clicking it. [quote=@Shienvien] I'd rather not, in turn - it often just means that I have more things I have to specifically click open to see. Scrolling is an action much easier done than clicking. Found them [collapsing quotes] annoying more often than not on other sites that use them... [/quote] Then I can simply implement the above feature as a toggleable user-preference. I would certainly prefer that quotes aren't fully expanded until I click them, but I can appreciate the preference either way. :sun [quote=@Captain Jordan] [quote=@Ellri] Yes, it would be convenient to have the buttons be quote, @quote & @Mention or somesuch. [/quote] There's an idea. Have the buttons be (@|Quote) (@Mention). If you get what I mean, no padding between the (@) and (quote) so they appear to be two parts to a single button, making the (@) a mentionable quote. It'd be no smaller than the rating buttons, so it's not exactly hard to hit. It preserves space. And being directly adjacent to the quote button, it makes it clear what it does. EDIT: Mockup, because I could: [img]http://i.imgur.com/znKWy9j.png[/img] [/quote] Another nice mockup! ([url=http://www.roleplayerguild.com/posts/2566870]Context[/url]) [@Shienvien] had requested this ability long ago (the ability to opt-out of quote notifications), but I expressed reluctance because I think people should generally err on the side of over-notifying. For example, if notifications have the ability to be bothersome, then that's a concern I think I should address on the receiver's side. The sender shouldn't have to make the distinction nor do I think it's their responsibility to guess whether the sender would want to receive a notification or not. Another example is that I depend on notifications as my to-do list when I visit the Guild. When I have limited time, I *only* read posts that show up in my notifications, so opting out of notifying me will simply prevent me from reading your response. Finally, I had over 100 notifications today when I came back from my leave of absence. I found it a pleasant experience to start from the oldest notification and work my way through them. That's just my reasoning. However, since [@Shienvien] painstakingly prunes the notification out of almost every quote just to spite me, I may implement this feature is a user-preference if anybody including Shienvien actually cares for it. I do like to cater to the preferences of anyone that spends considerable time on the Guild. Even if Shienvien is the only user. :lol It also helps me procrastinate the actual hard features/bugfixes that 99% of people want by catering to one or two users. Like that Saturday I spent implementing Shienvien's ability to tab. :rollin [quote=@NeoAC] Hey, just throwing something in randomly here, so pardon me if I'm out of line. So the status up top where you can change things from Apply to Full and back? I've noticed that once Full is clicked, it's not possible to change it back to Apply, and since I've had a couple of drop outs right at the beginning of my RP, I'd really like to reopen it and let people know to send some sheets. So if possible, would it be able to get that requested to be able to switch back? Or should I just re-post in the Interest checks? [/quote] This is an issue I'll look into as soon as I get home frome work. I feel so bad that it has been an issue since the feature was implemented, but it's the highest priority bug on my list! [quote=@Shienvien] I sometimes use desktop versions on mobile when I find that the mobile version breaks my preferences more (such as relocating userbits to tops of posts which I find rather disruptive to reading posts, or using font sizes that, ironically, are too [i]big[/i] for my cell screen). I don't think the rating buttons appear too small to hit? They're about the same size as the formatting buttons of the reply box, and the latter I've not had issues with. My cell phone is Samsung Galaxy S II, so it's screen isn't humongous. (If anything, editing out a single character requires much more accuracy than hitting a button of that approximate size.) [/quote] ([url=http://www.roleplayerguild.com/posts/2572765]Context[/url]) Remember back when I tried to make the guild render at the device's width? The main reason I rolled back that change to the current setting (desktop version for all) is because you and some other users showed screenshots of the guild's font-size in post varying wildly for no reason. I found out recently that this is simply a bug in (IIRC) Chrome/Safari's underlying rendering engine. (You were using Chrome or Safari... right?) I'll have to try again in the near future and get some updated feedback. Of course, like last time, you'll be able to opt out of the mobile-mode by toggling a user-preference. [quote=@Shienvien] Just a random thought: if a RP's IC has a marker for the page you were last on, shouldn't clicking on the title of the RP in forum view not take you to said marker rather than the very first page of the IC? [/quote] [quote=@Ellri] There should at least be some way to jump to that spot. We'd think the link arrow on topic should take to "latest unread" rather than to "latest post". [/quote] ([url=http://www.roleplayerguild.com/posts/2587174]Context[/url]) I believe the original idea was to either replace "Go to last post" with "Go to last unread" logic (if applicable to the currently signed-in user), or maybe even brainstorm a distinction in the UI if we could think of a non-cluttered idea, but once I finally implemented the unread-post system, it was such a drag on server performance that I wasn't even sure if the feature would last. I'm still catching up in this thread, but I don't see much feedback for the unread-post system at all. I'm not even sure if yall think the feature (in its infantile form) is acceptable or if it's just ignored because it sucks. :lol But I guess I'll see for myself as I use the forum again. IIRC, the unread-post feature was quickly released in a "good enough" state, but I won't remember what kind of improvements I had in mind for it until I play with it. Can anyone give me some feedback? [quote=@UltikanaRe] Idea: How about a delete PM function? That would be great for deleting PMs that were sent to you that have no meaning and are useless flame. [/quote] ([url=http://www.roleplayerguild.com/posts/2607892]Context[/url]) The most often requested feature by far. I'll implement this sometime after my current list of bugfixes/to-do's and before the next major feature release. I like to keep my promises vague and amorphous these days so that I technically don't ever break them. :magnum [quote=@Shienvien] I seem to be logging off annoyingly often on laptop. Same browser, remember me ticked, no cookies eaten, no similar issues on other sites. [/quote] [quote=@Shienvien] (One more spontaneous logout has occurred. It seems to happen every time the browser is closed and opened, no matter how briefly - something that cookies should survive unless specified otherwise. Browser is set to keep cookies until they expire, and the cookies of other servers do survive. Remember me is always ticked.) [/quote] ([url=http://www.roleplayerguild.com/posts/2614069]Context[/url]) Sounds to me like the guild's "remember me" function is not working correctly in your browser. It's supposed to be setting a cookie with a far-future expiration, but in your case it's apparently only setting a "session" cookie (an ephemeral cookie that your browser forgets once you close the tab). I'll try to remember to PM about this once I finish this megapost. :lol [quote=@SugarRush] Are we ever going to be able to delete our own posts? Or at least be able to delete a post of ours that hasn't yet been responded too in case we accidentally post something? [/quote] ([url=http://www.roleplayerguild.com/posts/2629523]Context[/url]) It's something I want to implement. At least allowing users to delete their post within some window of being posted. Not a big priority though since you can at least ask a mod to delete the post for you and I'd rather focus on other issues. [quote=@Rilla] Is there currently a plan for a 'mark all' as read, as it pertains to threads, or is something likenthat already available? [/quote] ([url=http://www.roleplayerguild.com/posts/2655713]Context[/url]) I'd like this sort of feature, but it would require some reworking of the unread-post system which means that it's not a feature I see myself doing anytime soon. [quote=@Melkor] Hey [@Mahz], when you come back from work, do you think we could get an option to filter threads by a criteria other than the most recent post's time-stamp. I'd like to be able to filter them by the date they were created. I don't really care much for an RP started three months ago with the most recent poist being two minutes ago. I just want the option to filter it with other criteria. [/quote] ([url=http://www.roleplayerguild.com/posts/2656124]Context[/url]) This is actually a feature I think would improve the lives of a lot of people since it's semi-frequently requested. I now consider this to be on my "medium-priority" list... if it wasn't already. :lol [quote=@Hank] For a few days that's a little excessive, I agree, but Mahz hadn't logged in for over a month when I decided I wanted to know if he was still alive. [/quote] [quote=@TheMaster99] [@Hank] Yeah, I think I'm the only one that has been in contact with him at all, for the most part. Besides you doing so now, of course. :btw Just a heads up to you guys, if anything else in the future happens while Mahz is away, emailing him won't work; I told him about what you guys suspected was a DDoS and that was the first he'd heard of it so presumably he either hasn't been checking his email at all, or does so infrequently. He said he pretty much depends on me for guild news at the moment, so I guess it's safe to say that no other way of contacting him will work at this point. So I guess just bring up anything important that happens here, and I'll make sure he knows about it? :rock [/quote] ([url=http://www.roleplayerguild.com/posts/2701456]Context[/url]) I'd like to thank [@Hank], [@TheMaster99], and [@HeySeuss] (when I'm on IRC) for prodding me off-site and generally being available when I ask about the status of the guild. I admit I forgot to check my [code]mahz@fastmail.com[/code] email during my leave, but I would like to encourage yall to continue reporting issues there because I've added that inbox to my email client a few hours ago. I've started going through my inbox to catch up with the emails. Sorry about the email neglect. (End of megapost)