[u]The RP will now assume the defined posting order, as listed below:[/u] 1. [@Elitestpotato] 2. [@Ariamis] 3. [@LHG100] 4. [@Penultimate_Pi] 5. [@Dynamo Frokane] 6. [@Cassowarysaur] 7. [@knighthawk] 8. [@redbaron1234] 9. [@DarkRecon] 10. [@Eisenhorn] The order is based on a combination of Framewerk speed and Synchro Rate, with a small influence of thread activity. If you think you are unable to post when it's your turn, let me know so we can wait a bit instead of skipping over you. Also, add the mention tag of the next poster at the end of your post so they'll know when it's their turn faster, like I did with Elitestpotato. As an additional rule, if there is a poster who doesn't post anything for a day and it is their turn, their turn will be skipped over to the next one. For example, if it's Eisenhorn's turn, but he doesn't post anything for a day, his turn will be skipped, and the next poster to post will be Elitestpotato. [hider=Map Recap]Here's the map. Forgive me for my lack of artistic ability. [hider=Solaire Ruin Arena][img]http://i.imgur.com/1EiVgAl.jpg[/img] A. The Open Fields: An open plain with scant traces of vegetation. Perfect for long-ranged weaponry. B. The Forest of Pillars: An area rife with massive pillars. Provides plenty of cover, but is also prime hunting grounds for heavy Framewerks due to the difficulty of moving around the pillars. C. The Mystery Zone: It's a mystery! D. The Abyss: A chasm that goes down a considerable distance to a series of tunnels. These tunnels can then be used to suddenly appear anywhere in the arena. E. The Broken Hills: An area consisting of rolling hills and broken pillars. The area provides some cover, but the area's geography makes it hard to maneuver around. F. The Lake of Rage: A vast body of water reaching deep into the earth. A Framewerk that jumps in is sure to make a splash. G. The Tower of Power: A tall monument with a flat top that can fit one Framewerk, it provides visibility and better firing accuracy to all the other zones. The amount of firepower required to topple the tower is tremendous due to the incredibly heavy alloy it is built from.[/hider] Everyone will start in zone A. Moving two zones prohibits attacking in a post. Two-zone movement is impossible through zone G. Everyone will only have a mini-map showing what is happening in the area around you, meaning you only know what is happening in your zone and the zones adjacent to it.[/hider] Now then, some word of advice for the mock battle: be respectful to your roleplaying partners, and try to discuss any disagreements you may have in a fair manner. I want to avoid being a referee for as much as possible. There is no shame in losing after a valiant struggle, and in fact I'll respect people who do that the most. Most importantly: Have fun! :sun