[center][h3]Roc Mission[/h3][/center] Aramir, Auriel, and E’nasha managed to ride the wagon down the plateau and come to to a complete halt at the bottom, the axles and wheels intact amazingly. However some contents had been broken and damaged while they descended, revealing precious cargo from rings to a few pygm phoenix eggs snuggled safely within the hay in the smallest crate. Not wasting much time, Sir, the large raven, immediately spotted them as he swoop downward to ruffle his feather head against E’nasha. His hard beak crackling out a caw of joy with each movement, his claws digging into the soft flesh and minding not to pierce it. Eyes lifted to the skies just in time to spot something. A winged, oversize bat fluttered in the blue skies with horns and screeched out her sonar, gaining an idea of her surroundings. She was looking for the people her mistress indicated as she let out another subsonic cry and located her prey immediately. She mentally spoke to her demonomancer relaying her victory then swept downward, landing upon the nearest herbivore, a small goat, before chirping for their attention. When all eyes flipped to her, she then spoke guiding them back to Eural, Annabeth, Colette, and crew. It was a short reunion as they ambled their way back to the college, using the combination of Samson, the mare and various other small grazers to arrive. At the gate’s opening, Rurik was there, the redhead and bearded dwarf looked relieved to see his cart back in one piece. While smiling at the motley, he stomped up closer with a jolly look on his face. As a thank you for helping with his task, he gave each a choice of prize from his current goods: Either one pygmy phoenix egg or a magical ring. The egg was key component in creating elixirs to fight off blood sickness and restore magic, a very valuable item as a mage and novice. A ring option had three choices, each with their own color and runes carved for a unique ability per day. A ring with a red gem allowed the user to absorb one magical attack up to three times. Green casted a silence spell for an hour. Finally, the yellow could cast a soft glow that was able to locate lost items, illuminate darkness and blind foes with a flash spell sending them stumbling up to an hour before needing a day to recharge. When a choice was made or given, the students were sent their merry way to report to Lucilia or relax.