Alright brief summary and description of each rings, though I'm still adding to them. When your PC claims a ring, Rurik will explain how it works and the information below when he gives it and [@Sundered Echo], he has an anti-thief rune so if Auriel tries to swipe another ring than she will become blue with a red nose. Literally for most of the day until it wears off. Red Ring Name: Assimilation Ring Description:[hider][img]https://s-media-cache-ak0.pinimg.com/736x/70/33/b2/7033b23dfc8eb302cbc4a311bc414903.jpg[/img][/hider] Type: Defensive Range: Individual Duration: 3 times a day Information: The ring is able to absorb only attacks in a magical nature of any level, from novice to master, up to three times a day, Should a user attempt to go beyond this limit then they risk a 90% chance of the ring breaking and it will become totally useless to them, even if they manage to return to a Rune master for repairs. If attacked by a combination attack, more than one spell at one time, the ring will be strained to absorb both attacks. Because of this, it will only succeed in absorbing one and halving the second attack. More than two attacks will result in the same effect save that any number of attacks following the 1st and 2nd will not be affected at all. Any magic associated with physical enhancement will not be absorbed by the ring. This includes and ranges from enhanced strength, speed, or durability that makes the person above normal. Shapeshifting magic also falls under this description. When activated, the individual will glow a subtle, faint outline and appear untouched after the attack has been absorbed despite it clearly hitting them. Yellow Ring Name: Illuminating Ring Description: [hider][img]https://s-media-cache-ak0.pinimg.com/736x/6c/85/06/6c850682499d9418319671b3b6c32889.jpg[/img][/hider] Type: Non-Combative/Combative Range: Individual to up to five meters Duration: Depends on the mode Other information: This ring, unlike the other two, has three different uses depending on how many taps you give the gem. One tap actives the first mode called Search, two taps active the second called Illumination and three taps actives the final mode called Flash. Search mode is just as it sounds where the ring casts a soft, nightlight like glow to locate hidden items. The ring will flicker off and on when something is close by that the user is focusing on finding. When hot, the flickers increase rapidly to give a general and foot by foot area it is located within. However, when cold the blinking will cease into a steady, faint light much like a firefly would cast making it useless for a light source. Illumination creates a light strength much like a campfire, lighting up several meters from the source. It is useful to see in most dark caves not affected by magic or unnatural reasons. Though unlike Electromancers who can increase and alter their light source, the ring is set at one level only at all times making it possible to be seen by others easily. Flash is a sudden, blinding light that can affect both ally and foe alike if the user isn’t careful. When tapped, it makes a small hum for a warning to the user to protect their eyes then pops, shrouding everything within the scene in bright, white light. This will stun enemies, or allies, for a brief time unless they are knocked out of it prematurely by outside influences. Green Ring Name: Stealth Ring Description:[hider][img]https://s-media-cache-ak0.pinimg.com/736x/77/59/20/77592020d26bafca8c63c31386dd477e.jpg[/img][/hider] Type: Non-Combative Range: Individual only Duration: An hour at max unless detected, than the ring is negated. Other information: To activate it, the user must whisper the word ‘silentium’ near the ring’s gem. After activated, the magic casts an eerie green glow about the user and creates a vacuum that absorbs all sounds [b]originating[/b] from the user. This means the user can move willing and normally, even jump, without a worry about creating a sound to give themselves away. They can even still hear everything with the same degree they did before. However, air disrupting, sight, scent and other means outside of sound can still give them away if the user isn’t careful. So they aren’t immune from detection in other forms. The effect lasts up to an hour total which can be broken down to about several uses that total up to that hour. Players using that method are expected to use common sense and determine for themselves how much time has been used, keeping in mind that each single post will account for a few minutes each time and drain the overall total time usage. It can be negated though dispelling magic (arcanite based) being casted, someone hits the individual with an attack, or the user willingly deactivates it. [h2][u]Player's Prizes Claimed: After you claim a prize, if it is a ring I want it in your CS with a new section titled 'Rewards' at the bottom.[/u][/h2] [indent]Rtron: x1 Illumination Ring Lucius: x1 Stealth Ring Luna: x1 Assimilation Ring Frettzo: Sep: Ves: X1 Illumination Ring [/indent]