[hider=CS] [hider=GANS Sovereign] [hider=Ship] [b]Ship Designation:[/b] GANS Sovereign [b]Ship Registry:[/b] NX-4870 [b]Ship Class:[/b] Battlecruiser [b]Ship Size:[/b] 0.7km [b]Ship Crew:[/b] 15k+ [b]Main Ship Weapons:[/b] [list] [*][u]Saviors:[/u] The large tri-gun turrets along the dorsal and ventral side of the battlecruiser are a multi-munition weaponry, and most likely the most commonly used weapon system onboard the Sovereign. Whether high-powered lasers, or heavy kinetic rounds, the six(three per side) tri-gun turrets are a frightening image. However, the recoil from the kinetics will push the Sovereign in the opposite direction. The turrets at the ventral side can retract however. [*][u]Hellfire:[/u] The sheer amount of missiles that can be simultaneously launched are jaw-dropping. Basically creating a wall or a barrage of missiles. [*][u]Shadow Stars:[/u] Something similar to the missiles and torpedoes, except these are more akin to tracking mines. The 'missiles' are tossed out of the cargo hold, in which they stay as a contact mine where ever they were left. What makes them so dangerous, is that the missiles can be reactivated, and target the opponents when they least expect it. [*][u]Panzer:[/u] Eight torpedo launchers at the bow, each capable of firing a high-payload torpedo, or even a tactical nuke. Even when there is a lack of ammunition, the Panzer doubles back as fixed high-powered laser cannons. [/list] [b]Other Ship Weapons:[/b] [list] [*]Several Particle Beam strips that run down the length of the ships [*]Numerous Multi Munition Point Defense Turrets [/list] [b]Ship technologies:[/b] [list] [*][u]Discharge Capacitor Shields:[/u] Probably one of the most conditional and experimental technology ever tested. The shield works slightly different than traditional shields, in that, instead of blocking damage, the shield itself absorbs it. Kinetic rounds would impact the shield, and stop, since the kinetic energy was transferred through the shields and into the Capacitors, while explosions would likewise be similarly affected. Energy based weapons are most simply absorbed. However, the Capacitors do have a limit, and when that limit is reached, they overheat, and the Discharge Shield is down. However, one can mitigate the problem by allowing the energy to disperse slowly into the systems, or as an EMP outwards. However, utilizing the EMP results in the Capacitor overheating. Also, if an attack is powerful enough, the Capacitor can go from zero to full and overheat in an instant, with remaining force of the attack striking the ship directly. [*][u]Standard Shields:[/u] The Sovereign does have a secondary, more standard shield. However, unless more power is directed towards the generator, the shield is meant for small mistakes, or the odd asteroid bump. It is by no means meant for direct confrontation. [*][u]FTL Coms:[/u] Contrary to most ships, the Sovereign utilizes a more archaic method of sending out transmissions. By basically 'launching' the transmission at supra-light speeds, with only a small time delay from moment of launch, to receiving. The reason for using this technology, is that, it is only detectable when sending transmissions. Otherwise, it is virtually undetectable. Does not have variable power usage. [*][u]Passive/Active Radar:[/u] While every ship must have a radar, else be put at a severe disadvantage, the radar onboard the Sovereign is capable of switching between sending and receiving signals as an active radar, or only receiving as a passive. The range of the active is at half an FTL jump, a rather small size. However, in passive, it can receive from 5 FTL jumps away, even detecting transmissions, although unreadable if not from an ally. The radar is also a system that does not have variable power. Either it's passive, active, or off. [*][u]Parallel Warp Core:[/u] The warp core is capable of making two consecutive jumps, one after another, through charging both parallels. While a good advantage in case of emergencies, using both jumps overheats the cores, along with higher power usage. [*][u]Thruster Rails:[/u] While all ships have retro-thrusters to turn with, the Thruster Rails can be said to be a souped up version. With thrusters along the sides, the Sovereign can actually strafe. Granted, the speed is unable to be compared to the main thrusters, but it makes the ship much more nimble. [*][u]Cold Fusion Reactors:[/u] While less efficient and lower power output than the newer Dark Matter fueled reactors, a Cold Fusion Reactor can last much longer, without requiring any refueling. [*][u]Blast Thrusters:[/u] The main thrusters that push the ship along are capable of a short period of massive thrust. However, this drains power quickly, along with endangering anything behind it. [/list] [b][url=http://hydra-media.cursecdn.com/sunrider.gamepedia.com/2/25/Sunrider_sprite.png]Ship Appearance:[/url][/b] [b]Notable missions:[/b] [list] [*][u]Maiden Mission:[/u] The bombardment and destruction of a small mercenaric space station, along with their ships. [/list] [b]Other:[/b] To increase the ability to react in different situations, the ship is far too power hungry. Meaning, the total power usage of all the systems running at full capacity, is far more than what the reactors are capable of outputting. If balancing equal power to all systems, they would only be capable of running at 25%(not including the non-variable systems like the Radar or FLT Coms, and using energy-based weaponry only). Also, due to the sheer amount of systems, weaponry, and cargo for parts and ammunition, the ship was designed with nothing in regards to strikecrafts. The ship is designed and expected to fight without escorts. IF there are any small ships that must be brought along, they generally have to be strapped down and brought inside through the cargo bay, if there is any space left in the hold. If not, it gets strapped onto the ventral side, which prevents the usage of the Saviors retracted there. Most, if not all kinetics require less energy to fire compared to the energy based weaponry. However, ammo supplies will end up as a problem.[/hider] [hider=Hangar] What hangar? [/hider] [/hider] [hider=Captain Saegusa] [b]Name:[/b] Mayumi Saegusa [b]Age:[/b] 25 [b]Race:[/b] Human [b]Rank:[/b] Captain [b]Skills:[/b] Fleet Combat, Diplomacy, Hit and Runs [b]Away Mission Equipment:[/b] Intercom Earpiece, Dual Machine-Pistol, Standard Light Armor [b][url=http://vignette2.wikia.nocookie.net/mahouka-koukou-no-rettousei/images/c/cd/Mayumi_Summer_Dress_Full.jpg/revision/latest?cb=20140602011432]Appearance:[/url][/b] Her appearance, along with her short height of 5', many would not expect her to be the captain of a battlecruiser. [b]Personality:[/b] Extremely coy, and loves to tease others, there are a number of people who seemed to have a headache when they deal with her during her downtime, as usually they become the targets of her teasing and entertainment. However, that doesn’t mean she can’t take things seriously. During battles or diplomatic relations, she keeps herself professional, preventing the other from getting a foothold in the argument or battle. However, a problem would be reaction speed. She can not react to sudden changes as quickly as she would like. While this isn’t as big of an issue during talks at a table, this is something that can not be ignored during battle. this is when she usually tosses the responsibility over to her First Mate. She will come off as overly friendly at times, with over half the time ignoring rank and calling by first names [b]Quick-Bio:[/b] Mayumi’s past, is much, much less extravagant than her first mate. She had enrolled into the fleet out of curiosity, and showed good progress, with her skills especially in associating with others, as well as formulating strategies in regards to group combat. She was given the command over the experimental battlecruiser Sovereign, with original plans of having her be the shock/forward vanguard, while working with the main fleet. While still able to, Mayumi, oddly enough, took it on one too many solo operations. [/hider] [hider=First Mate Mitsugo] [b]Name:[/b] Yuuyami “Fallen Angel” Mitsugo [b]Age:[/b] 28 [b]Race:[/b] Biologically Modified Human [b]Rank:[/b] First Mate [b]Skills:[/b] Outnumbered Combat, Sabotage, Subterfuge, Priority Kill [b]Away Mission Equipment:[/b] Intercom Earpiece, Various Charges, Holo-Cloaker [b][url=http://vignette2.wikia.nocookie.net/rwbyfanon/images/f/fc/Shirabe.png/revision/latest?cb=20140703061155]Appearance:[/url][/b] Sharp, graceful, yet lethal, almost akin to a blade. While many would say her expressions are hard to read, those who look carefully would notice minute changes, mostly in her gaze. More often than not wearing some kind of dark colored dress, a habit from her past, although nowadays she does wear a black cloak with a hood over everything. When she uses her ‘weapons’, the wings seems to materialize out of her back, before seemingly dissolving into the air. Stands at a height of 5'4". [b]Personality:[/b] Seemingly quiet, and yet also always plotting something, Yuuyami may seem rather...whimsical. You never know what she was thinking, nor what kind of reasoning was behind her actions. However, those who contact her on a regular basis, have noticed that, while she usually stays to the sidelines during groupings, she doesn’t dislike socializing or relations. She just prefers to show her kind and gentle side Due to her past, along with what she is, she seems to have a nasty habit of trying to subtly carry others’ burdens, shouldering everything, while allowing no one into her heart. She also seems to be extremely protective, crushing those that would do her friends harm, without allowing her friends to notice. She also prefers being seen as a criminal, and deliberately leaves horrible first impressions on new companions, to keep them away from her, probably out of trauma and fear of before. Her kindness is the most noticeable, when she interacts with her captain. Those who watch, would say that the two act just like sisters. Also, most likely due to her training, she does not allow other people to catch her unaware. [b]Quick-Bio:[/b] Yuuyami was one of the few people who was brought into a special program, trained for stealth operations on higher ranking individuals from opposing factions, while genetically modified to have a weapon at all times. Cloaking devices, a variety of explosives, and even her ‘wings’, that she could grow and discard whenever she pleases(with pain accompanying it), firing ‘feathers’ between the plates of armor and at vitals. However, soon afterwards, she was thought to have become far too dangerous, and designated for termination. She was hunted for more than a year, barely scraping by to survive, as both the law and the lawless searched for her. Every once in awhile, she had found a kind refuge, but they always crumbled before the pursuers. She actually would be dead by now, if it wasn’t by chance that Sigma had found her first before the bounty hunters did. Her specialties were possibly useful in the operations that were likely to occur. So, she was given a deal. Of course, by official records, she was pronounced dead, but her appearance is rather infamous, so she generally wears a large, black cloak over herself. Her old title is both one of compliment and fear, as she has murdered quite a large number during her time contracted, along with suddenly going from the hunter, to the hunter. [/hider] [/hider]