[quote=@MelonHead] Yeah, that is more for the players benefit, still I feel like it's only sporting to give your opponent -the chance- to avoid something because they know its going to be dangerous. It's like the first idea I had when seeing Arena, I was pretty much convinced I could beat the majority of people by using a sword that is actually twice the length it seems to be, but the end is invisible and impossible to detect without investing time and energy analyzing the sword, which no one would do without meta-gaming. That would essentially allow you to stab someone from twice the range they think you can, with no realistic way for them to defend themselves unless they for some reason expect to be stabbed by a sword when it's clearly out of range. Subterfuge powers really aren't what the Arena is about, the Arena is about duelling in a gladiatorial sense in my opinion, because with the limitless scope of magic you could easily defeat any opponent by exploiting what they can't know about your abilities. [/quote] I feel the same way, I'm more of a show boater anyway, if my prep does not have some clear signs, at least hand signs. It just doesn't feel quite right. That's why I feel powers for example; that don't make it clear you're manipulating something, like not needing to even move your hand or look in the place you are, say, manifesting the power to control rock or fire. That just feels cheap to me. Cause than the majority of characters have no chance to even defend themselves. Sure it would be easier to land a hit or win, but the match itself will be lackluster and your opponent would be quite happy with the outcome even more so. That's partly way I had my Sand wraith still need to move his hands or gesture to manipulate his sand. Since first of all it looks and feels better, and it aids in making the fight longer. I remember one fight with a certain ninja cyborg that lasted hella long cause of that. Was one of my favorite matches.