[quote=@MelonHead] Yeah, that is more for the players benefit, still I feel like it's only sporting to give your opponent -the chance- to avoid something because they know its going to be dangerous. It's like the first idea I had when seeing Arena, I was pretty much convinced I could beat the majority of people by using a sword that is actually twice the length it seems to be, but the end is invisible and impossible to detect without investing time and energy analyzing the sword, which no one would do without meta-gaming. That would essentially allow you to stab someone from twice the range they think you can, with no realistic way for them to defend themselves unless they for some reason expect to be stabbed by a sword when it's clearly out of range. Subterfuge powers really aren't what the Arena is about, the Arena is about duelling in a gladiatorial sense in my opinion, because with the limitless scope of magic you could easily defeat any opponent by exploiting what they can't know about your abilities. [/quote] Well, the way i see it, there's an unwritten rule that the invisible sword and similar powers are to be included to one's arsenal at the higher power levels, where said sword wouldn't be a one-hit KO. And, well, if you swing or stab with such a sword, there are ways for a character to dodge without metagaming: if they aren't oblivious to, lets say, such powers as firing energy waves from one's blades or short distance teleporting, they can infer that your character has a means to make up for the distance between them and preemptively dodge.