[@Behemoth542] Okay, here's something a little tricky. It's going to take two rounds for Bumblebee to power up enough to use her stingers again, but if Sigma uses [i]Incendiary Rounds[/i] next turn Bumblebee could use her blasters to charge the robot up with her energy-based attack, letting him unleash a devastating fire-boosted [i]Bullet Barrage[/i] like he did in the previous engagement to take down the SWAT Officer. It would mean that Sigma would take 3 Health loss and possibly be Shocked, weakening his Defence, but it should be enough to wipe out most of the Cheerleaders and take a good chunk of health off of Thrash, especially if [@GodOfWar] Heretic uses [i]Minor Mutation[/i] after Bumblebee's attack to help boost Sigma's Attack on top of the boost you'll be getting from [@rush99999] Rocksmith's [i]We Will Rock You[/i]. [@Shadowman215] Would [i]Void Prison[/i] be able to stop Thrash from being able to keep playing? We only need a couple of turns respite to be able to strike back against her. [@General Scales] Could you keep forming [i]TK Barriers[/i] around the team, so we don't have to worry too much about the Cheerleaders while we concentrate on taking Thrash down? I don't think the one around Thrash is going to be much good since her ability isn't a standard attack so I expect [@Genni] will still be able to cause Health damage on us even with the barrier in place. [@KabenSaal] Good move with the Resting. Any chance of giving Thrash the double header in the next round? You should be able to weaken her Defence a little more as well as causing a good chunk of damage to her at the same time, preparing the way for Sigma's alpha strike.