[center][h1]Character Sheet Rough Draft[/h1][/center] [hider=Personal] Name: Race: Gender: Appearance: (Description, Picture, or custom Avatar. Place in hider.) Nation: (Ivalice, Ylisse, Other (from other FF or FE universes, but they will have memory loss due to being out of place and time)) Class: (Most characters are going to be classes from the corresponding games. However, I am alright with cross game classes. So if you want to be someone from the FE universe that went the way of the Dragoon, alright- just explain it in the backstory as to why. Also, if creating a custom class- descirbe it a little) Character Level: 1 (0/100) (it’s a given that your character will start out at this level, but will progress in skills and stats over time) Class Level: 1 (0/100) (How proficient your character is at his trained profession. As your character becomes more adept, you’ll have access to more class skills and new classes.) [/hider] [hider=Skills] Once you have your class picked out/created you’ll have the ability to build your character how you wish! First, pick 3 stats that your class excels in. Next, pick 3 they lack. You’ll start out with 25 points to spend on increasing stats. For every stat your character’s job excels in, add +2 to the stat, and -2 for the skills they lack. STR: 5 (Your character's physical prowess. This will determine how much damage is dealt in melee) MAG: 5 (Your character's magical prowess. This will determine how much damage is dealt when casting or how much is healed when healing) SKL: 5 (How likely your character is to connect with an opponent and the likelihood of critical-hits) SPD: 5 (How many actions your character can take in combat (1 action per 3 points)) LCK: 5 (Lowers the chance of enemy criticals and determines success of non-combat actions(as per gm discretion)) DEF: 5 (Reduces damage from physical attacks) RES: 5 (Reduces damage from magical attacks) [/hider] [hider=Gear] Equipment: Armor: (None, Robes, Light, Medium, Heavy, Custom) This will be what your character has on during times of combat. Though None/Robes provide no protection, they add +10 to the BRV/FTH stats respectively, Light offers +2 to Def, Medium offers +5 at the cost of -2 SPD, and Heavy offers +10 at the cost of half SPD. Custom armor can be made, but it must never exceed a +5 bonus on any two skills, and there is no limit on negatives (if you’d like to make this RP harder on your character). Weapon: (None, 1-handed, 2-handed, Ranged, Exotic) (Swords, Axes, Lances, Staves, etc.) This will be your character's weapon they wield in battle. +5 to STR/MAG bonuses will be granted based on class (I.E: Monks with none, Dragoons with Lances, Archers with Bows, and Mages with Tomes/Staves/Rods/Wands). For the sake of making sure this isn’t overly complicated, damage will be done via STR at start. As you progress, you’ll obtain items of significant value that will alter stats. But for now, these weapons are mostly for flavor and to allow your own combat style Other: This section is for you to list anything that might be important to your character, or just general supplies. Want to carry a pouch full of potions? How about a Tent? Maybe you have a momento from your family or a trophy you carry around? Keep this reasonable. I don’t want you trying to pass your character off as a walking pharmacy/armory. This is also the section to list any mounts/pets you might have (though I will hardly accept any dragon or other outlandish mounts… Unless you can wow me) [/hider] [hider= Unique] Skills: Now this section is for you to get creative. You can have 2 Traits based on your character, and 2 traits based on your job. These are all custom- but I will be reading over to ensure that there is no broken/op skills. The idea is to create the character you want to play, not steam roll over the villains because of min/max. Quirks: Though a long backstory will explain a lot about your character, certain things will help make people understand more rapidly. While you are free to explain these quirks; remember you need only list what quirks your character has and what they would do. This will affect your bonds with comrades when in combat. (I.E: A studious scholar probably won’t get along with an ignorant fool. Though it can be overcome with time, they will have a hard time bonding) Bonds: This will be something you track overtime with other players. As you progress, if I notice certain characters becoming closer, their bonds will increase and grant them additional bonuses in combat (Sharing each other's strengths). The ratings will be on a D(Annoyed) to S(Romantic/Best). D will have no effect. C-B will grant +1 on whatever your partner's strengths are. A-S will provide +2. Example: [b]Character X’s Bonds Leolycan: B Leolycan2: D LeolycanF: S[/b] [/hider]