[hider=Appearance] [url=http://www.pixiv.net/member_illust.php?mode=medium&illust_id=11852015][img=http://i999.photobucket.com/albums/af112/Keia_Vewyx/Roleplay/11852015_zps148357b2.jpg][/url][/hider] [b]IGN(In-Game Name)[/b] – Ohka [b]Nickname[/b] – None [b]Age[/b] – 19 [b]Gender[/b] – Male [b]Persona[/b] – Ohka is, frankly, an overly aggressive and violent person who tries to mean well. Although his favorite type of game is cooperative and he loves helping out, he often gets into trouble both online and off thanks to his confrontational behavior. He looks at ToK as a new start; not wanting to solo alone or be an outcast again, he has been working hard (in the mirror) at holding down his normally forceful disposition. Fortunately, he seems to have found a way to divert his hostile disposition into more constructive practices. Unfortunately, he hasn't tested it out on people yet. [b]Brief Background[/b] – Ohka has been playing games ever since he could remember. It was an outlet for frustration and a center of enjoyment, yet it also allowed him to connect with people he had trouble with by himself. He was always a little ball of trouble, always energetic and extremely headstrong. Eventually it was discovered that he fought and argued for the sake of fighting, and physical exertion was thrilling to him. It's no wonder that he started attracting around more unsavory groups. However, ironically, he was actually a good kid with good marks on his tests and ambition to be a lawyer. Unfortunately, everything that came out of his mouth was wrong, how he moved his body was automatic, how he looked to others was cruel. Only a select few people could see past his aggressive behavior and see his more kind side, no matter how many times he denies it with a flushed face. One of his closer friends that he hung out with frequently introduced him to ToK. Though he had problems with MMOs before, most notably fighting other players that ended in PKs and bans all around, he was willing to try whatever his friend thought would be a good fit for him. He quickly got hooked on the game's hype and even bought some merchandise, some of which garnered some curious looks from other people much to his chagrin. Half dragged and half eagerly following his friend's lead, he was made to wait in a line 3 days before its release. When it finally was released and it was his turn to order, he suddenly remembered about a recent friend he made and how he did not see her talking to anyone other than himself. Before he knew it, he was walking out of the store with two of the same games in hand. His friend noted his second purchase and Ohka quickly explained that it was in case he broke the first one. Though his friend dropped the subject, when they both parted Ohka headed in a direction other than his house. One could swear that a faint smile took the place of his usually mean expression. To learn more details of his life, one would either have to be a really good friend or really, really, really persuasive (and pushy). --- [b]Race[/b] – Human [b]Class[/b] – Warrior [b]Profession[s][/b] – None [hider=Skills] [b]Base Passive[/b] – Hyper Tension The Warrior unlocks a boost to their physical prowess when they feel the rush of danger and crisis. At lowered health, the Warrior gains a bonus to their attack and defense proportional to the health they have lost, though the boons only start at when they are at half of their maximum health. 1/5 – Gain a 1% damage and defense bonus for every 2% of HP (starting at 50%) missing, up to a maximum of a 24% increase (25% at <1% HP). 2/5 – Gain a 1% damage and defense bonus for every 1% of HP (starting at 52%) missing, up to a maximum of a 51% increase (52% at <1% HP). 3/5 – Gain a 3% damage and defense bonus for every 2% of HP (starting at 55%) missing, up to a maximum of a 81% increase (82% at <1% HP). 4/5 – Gain a 2% damage and defense bonus for every 1% of HP (starting at 57%) missing, up to a maximum of a 113% increase (114% at <1% HP). 5/5 – Gain a 5% damage and defense bonus for every 2% of HP (starting at 60%) missing, up to a maximum of a 149% increase (150% at <1% HP). [b]Lvl 1 Active[/b] – Challenge A special taunt that does no damage, however the afflicted enemy targets only the warrior who utilized Challenge. This enemy will not be aggroed by anyone else for as long as this is active. 1/5 – Lasts 10 seconds. 30 second cooldown. 2/5 – Lasts 15 seconds. 30 second cooldown. 3/5 – Can be performed on two enemies before cooldown. Lasts 20 seconds. 25 second cooldown. 4/5 – Can be performed on two enemies before cooldown. Lasts 25 seconds. 25 second cooldown. 5/5 – Can be performed on three enemies before cooldown. Last 30 seconds. 20 second cooldown. [b]Lvl 5 Active[/b] – Bloodlust The Warrior enters a frenzy in which they use their own health instead of their ki to perform techniques. In addition, the techniques have a lower cost than they normally would and they gain a small amount of health upon killing enemies. Automatically deactivates when HP is less than 10% of maximum or there are no enemies. When deactivated, a cooldown of 90 seconds takes place. 1/5 – Techniques use HP instead of ki, 60% cost 2/5 – Techniques use HP instead of ki, 55% cost, 2% health regained when an enemy is slain 3/5 – Techniques use HP instead of ki, 50% cost, 4% health regained when an enemy is slain 4/5 – Techniques use HP instead of ki, 45% cost, 6% health regained when an enemy is slain 5/5 – Techniques use HP instead of ki, 40% cost, 8% health regained when an enemy is slain [b]Lvl 10 Active[/b] – Guillotine The warrior leaps at an enemy and inflicts major damage to a single enemy. If the enemy is killed by this move, it has no cooldown. 1/5 – 4 feet range, 30 second cooldown 2/5 – 7 feet range, 25 second cooldown 3/5 – 10 feet range, 20 second cooldown 4/5 – 15 feet range, 15 second cooldown 5/5 – 20 feet range, 10 second cooldown [b]Lvl 15 Active[/b] – Berserk The Warrior enters a frenzied state, dramatically increasing their offense strength and attack speed for a short time. Battle fatigue takes its toll afterwards during the 20 second cooldown, reducing their speed and attack during the duration. 1/5 – Warrior gains +20% physical strength and attack speed for 10 seconds; suffers -15% movement speed and attack damage during cooldown. 2/5 – Warrior gains +30% physical strength and attack speed for 15 seconds; suffers -20% movement speed and attack damage during cooldown. 3/5 – Warrior gains +40% physical strength and attack speed for 20 seconds; suffers -25% movement speed and attack damage during cooldown. 4/5 – Warrior gains +50% physical strength and attack speed for 30 seconds; suffers -30% movement speed and attack damage during cooldown. 5/5 – Warrior gains +120% physical strength and attack speed for 12 seconds; suffers -60% movement speed and attack damage during cooldown. Cooldown duration doubled. [b]Lvl 20 Passive[/b] - Battle Frenzy The Warrior dances to the song of battle, a bloodthirsty technique that creates an intimidating aura that only grows the longer they fight. It only activates once the warrior enters a certain flow in the battle, but he must be vigilant to stay in that flow: even 2 seconds of not attacking that enemy, whether the warrior stopped to use an item or technique or was hit, immediately disenchants them and they must begin anew. 1/5 – Activates after 2 consecutive hits on the same enemy, 5% chance for 1 second stun when hit, 1% attack speed and damage increase every hit. 20% max. (20 hits for full benefit) 2/5 – Activates after 2 consecutive hits on the same enemy, 5% chance for 0.8 second stun when hit, 2% attack speed and damage increase every hit. 50% max. (25 hits for full benefit) 3/5 – Activates after 3 consecutive hits on the same enemy, 5% chance for 0.7 second stun when hit, 2.5% attack speed and damage increase every hit. 75% max. (30 hits for full benefit) 4/5 – Activates after 3 consecutive hits on the same enemy, 5% chance for 0.6 second stun when hit, 3% attack speed and damage increase every hit. 150% max. (50 hits for full benefit) 5/5 – Activates after 5 consecutive hits on the same enemy, 5% chance for 0.5 second stun when hit, 4% attack speed and damage increase every hit. 300% max. (75 hits for full benefit)[/hider] --- V.2 edit: Shaved off two years in his age so it isn't as difficult to juggle job (hunting) and gaming. (I know it too well) V.3 edit: Changed [url=http://titanpad.com/c9XD49uJ5b]Battle Frenzy from crowd control to duel[/url]. Not enough reward to put your points into originally. Also reworded Bloodlust. V.4 edit: More fixings upon the illusive things called words. Boosted Guillotines 3/5, 4/5, and 5/5 ranges. V.5 edit: Typo fixing. Renamed Unleashed Instinct to Hyper Tension, "because it sounds hyper-strong." V.6 edit: [b][i]Berserk 4/5 and 5/5 changed. 4/5 is longer term with smaller advantages and consequences, 5/5 is shorter term with higher advantages and consequences and longer cooldown.[/i][/b] V.7 edit: [b]Boost to Hyper Tension and Bloodlust. Added cooldown to Bloodlust.[/b] V.8 edit: [i]Would you like some Dere with that Tsun?[/i]