[@knighthawk] [quote=@knighthawk] No, he didnt dodge them all, I'll go back through and edit. If komodo is using explosive rounds, it has a slower rate of fire and easier to dodge with the drone data, if it is using its gattling gun then its higher rate of fire is more standard rounds and his armor can take more punishment. [b]He minimized the damage as he kept pushing through as his frame is made for taking the punishment[/b]. Where komodo is making lots of side to side motions, having to move then shift his momentum into another direction like a hornet/wasp where ramirez is just making slight variations to his approach and keeps on approaching in roughly the same direction the whole time. I would say with the higher synchro rate, he has the a[b]bility to take a sniper round to minimal[/b], and open fire on ramirez, and [b]still dodge out of the way of another person using both a shotgun and melee punch of doom [/b]with all his focus on someone he already was spending so much time and mental energy on. But I wouldn't say that his synchro rate would have anything to do with going faster than another frame made for closing the distance on an enemy. All frames have the capability of space flight, even archers frame can break atmosphere under its own power. so therefor everyone has afterburners unless komodo was built for [b]superior speed[/b]. Thank you for not trying to be 'that guy', but you got three people attacking you and a 4th providing a bonus to those attacks. [/quote] Well lets be clear, while the rounds are slower ramirez was still taken by suprise, as he didnt expect Komodo to come to halt. I take your point about the hornet movements but they are small strafes, not large erractic movements, mecha combat dictates you attack while moving to avoid counters, similar to keeping your head moving while boxing, small slips make all the difference its not a huge amount of energy. Now lets be clear so you don't misrepresent the situation, Krista's sniper round [b]glanced[/b] the komodo's shoulder which caused a large concussion but not direct damage. I also didnt dodge any punches or shotgun, Koehler was thinking about that attack but held it back and gave me a chance to 'see what I do first' so there was no attacks to dodge, he simply approached me. My main point about the speed is that after being shot and hit by at least one of the rounds, ramierz should not be able to 'chase the coward with ease' The shots should disrupt your approach in someway. So just to correct you I have one person attacking me one who has released drones around me but not made any sort of assualt yet one who has simply approached me and one who shot at me and is racing away from me towards the river area.