Here is my contribution. I hope it is up to fox. [b]Name:[/b] Greyson Johannes [b]Title:[/b] "The Grey Area" [b]Age:[/b] 37 [b]Gender:[/b] Male [url=http://orig07.deviantart.net/a542/f/2014/296/7/c/gnosis___kamden_by_noiprox-d7cwvi5.jpg][b]Appearance:[/b][/url] A fairly tall man (when he's actually bothered to stand up straight) with amber eyes, a weathered face, and dark hair with traces of graying. His sullen eyes and thinly-shaved grizzle upon his jawline give the visage of a tired, barely retained individual. Grey is just fit enough to get by in the crew, while still having the worn, calloused look to his skin that proves he's done his part. His left hand is rendered paralyzed, however, so he uses a [url=http://orig14.deviantart.net/7a2b/f/2013/286/0/0/20131012_img_3364_5_6_by_asdemeladen-d6qddn3.jpg]powered glove[/url] to restore movement to it. [b]Armor:[/b] Not much to speak of. His black vest doubles as a light bulletproof armor for his torso, as does his powered glove for his left hand. He has greaves fitted on his legs under his trousers, and his boots are reinforced with mild steel plating. Like a sensible man, he also bothers to wear a cup. [b]Clothing:[/b] Greyson is rarely ever seen without his trusty longcoat, serving as a fashion choice and a spacious utility jacket for storing tools and weapons. His typical gear consists of the longcoat, his black protective vest, his plain dark-brown trousers, and his pain of reinforced work boots. Grey's more casual wear is a white button shirt with khaki trousers and loafers. On particularly lazy days, he may go without a shirt entirely. [b]Weapons:[/b] Grey's primary weapons are a pair of [url=http://orig00.deviantart.net/15da/f/2011/004/f/8/n_o_m_a_d____handgun_concept_by_peterku-d36ffcd.jpg]handguns[/url] and a mag-loaded [url=http://img15.deviantart.net/8647/i/2009/004/a/8/vostok_mk_vii_by_spex84.jpg]bolter rifle[/url]. All of these guns are designs for sharpshooting, but still prove just as effective at most any range. He carries extra mags inside his longcoat, and may even stash two extra pistols in there if he feels like a situation may call for it; some people may think him as a gun nut, but he just likes to be more than prepared (his way of saying he's a bit paranoid). [b]Miscellaneous Items:[/b] Various repair and navigation tools, spare mags, a trusty flask, a few extra sets of foam earplugs... [b]Biography:[/b] Greyson was a simple kid, having a basic education and a standard family. Like many kids, Greyson held his ambitions to soar the skies like so many did in this day and age. Of course, with these ideals came the warnings and dangers of sky pirates and the like, whom threatened to take away your life, or worse. Yet still, like many kids, Greyson held his ground, and was determined to make his mark on the frontier of sprawling clouds. Of course, as time passed and boys matured, Greyson obtained a better understand of what he wanted. It wasn't so much to fly around as it was the passion to explore: to seek out new spaces and see the creation of new worlds. For this, the adolescent was very thoroughly mocked and berated for his choices, give how whoever tried to venture too far out rarely ever returned. And yet, that was half the challenge of being an explorer - of course, maybe Greyson did get into the habit of thinking to arm himself well enough whenever he was to go far out. Let it be known that few sensible men wanted any part in Greyson's ideas. Which, of course, left him with the insane ones... As a young adult, Greyson was kidnapped after sharing what happened to be perhaps too elaborate of a plan to enter the lost "Lower World". The vagabond in question was a very off-rocker man in charge of several looneys and a stolen, several-times-rebuilt airship. They hoped, by forcing this navigator to take them along the proposed route, they would be first to discover and conquer a new world all for themselves. Needless to say, Greyson was not at all wanting or willing to go along with this. Desperately, but carefully, he tried to lead the crazed pirates astray in hopes a military vessel could capture them and free Greyson. The band of insane outlaws was blessed with no such luck, as the captain (who caught on to Greyson's deception) steered the ship right into a cloudstorm. The kidnapped navigator found himself only a scant more lucky, able to wrestle control back to the ship and veer out of the storm. Barely able to cruise back to land, the outlaw ship was not welcomed warmly, and Greyson found himself lumped in with the unseemly crew who kidnapped him in the first place. Several years have passed since then. Greyson has barely any honor or respect left to his name, much less money or an honest career. Despite his hatred of outlaws, the washed-up adventurer has been forced to become one if he wants to keep any claim on his life. His dream has twisted into a different ideal; to escape the mad world he has been dragged into, and find a new life to begin. Until then, if it is even a possibility, he has to work with the sky pirates he so very much spites. Like it or not, he is a member of the Crimson Dusicyon - free in his title, but not at heart. [b]Extra:[/b][list] [*]Serves primarily as a navigator, but may also serve as a capable gunner or passable helmsman. He tends to keep himself working somehow, otherwise he droops into a lazy slump. [*]Lacks a proper sleep schedule of his own - left to his own devices, Grey will wake and sleep whenever he feels like it. Also part of the reason he keeps himself busy. [*]Likes to chew on ginger candies to take his mind off things. This is a trend established from his childhood, and proves to be a generally more favorable substitute for his alcoholism. [*]Grey's experiences have led him to be a very scornful man in general - having to be a sky pirate doesn't help, no matter how honest the crew among him may seem. He's just sour and broken, with a life so far shallow and unfulfilled. [*]Has a minor talent with birds and falconry. [/list]