Glad to hear it. After receiving some feedback in another thread I'm thinking it might be a good idea to start with a lower number of players than I'd originally planned. Maybe 4 or 5. This is an idea that can run for multiple rounds if there's enough interest, so perhaps starting small would be a good way to go. Roster size isn't set in stone yet, though. I'm also currently reevaluating the ideas I'd come up with for trials. I've got plenty, but after running through some of them on paper they may need to be tweaked. A few of them ended up being too close to logic puzzles without a lot of room for cooperation or subterfuge. The main goal is to keep as much of the outcome of trials in the players' hands as possible.