[quote=@Terminal] I was really bummed when they killed off the Crystalline Entity. Fascinating as that was to the Federation though, and as dangerous as it was, the fact of the matter is that it was a footnote to a massive interstellar nation. You can include any number of such creatures as ambient background details (True Vacuum Shenanigans ho), localized events and dynamic incidents (it might keep popping in to say hello whenever you meet with Nation X or it might be harassing your border outposts) and within your own nation's territory, but they are not going to get actual map-space dedicated to them. Sorry. In essence, 'Map Anomalies' is a category reserved exclusively for big wacky energy vortexes and similar anomalies of that nature. Think the Nexus for example (although I think we can agree that was definitely not canon). EDIT: Yep, that calculation is correct. Good to see people are interpreting the map correctly. [/quote]I see. To be honest, given the actual scale of things here the map objects are just plain HUGE. In some cases I can understand this but the neutron star anomaly and supernovae are apparently spreading for tens of thousands of lightyears here. Not even Star Trek was so wacky with these things (although the reboot movies introduced an antimatter supernova which had chain reaction BS where everything it consumed added further fuel for it to propagate --- apparently). I get that otherwise they'd be almost undetectable but I suggest scaling them down a little and show their actual territory with a point or circe within the graphic. Alternatively we can drop the color code for our nations and just stick arrows between the point of our location and our player names. With that you can use colored dots for magnetars and supernova remnants. This also gives you the chance to place far more of these anomalies on the map.