[quote=@Shohmyoh] I've been considering adopting a point system for trials that don't end in character death, where characters who accomplish their goal or are more successful or efficient in their attempt are rewarded a higher number of points than those who fared worse. Characters with higher point totals could be given small advantages in later trials. It'd be another way to encourage allying with or siding against other characters, to either team up with the current leader or conspire against them. But that idea is still on the drawing table. [/quote] It would sure help make the game more of a roller coaster if players aren't hit with a death after every trial, I think. But a point system like this sounds interesting, I'd be up for playing around with this if you end up choosing to go with it. The "small advantages" bit in particular would be pretty fun if it worked out. Ah, I can already start imagining what this game is going to be like based on all of that, [@Atrophy]. Super ready for this game to wreck me (in the best way). Here's to more people hopping on the bandwagon!