[quote=@Willy Vereb] Oh, a shortlist on at least the player nation coordinates is indeed helpful. May be even added to the OP if [@Terminal] agrees.[/quote] Coordinates being listed in the OP is a fantastic idea. I'll even go ahead and try to pull the coordinates for the anomalies as well. In regards to anomalies: Adding wormholes would be a pretty good way to fill space, since you have two anomalies per wormhole (two entry/exit points), and should help nations move around between strategic locations more quickly. Makes great sense to add a few. Any suggestions for specific interaction properties with other peculiar singularities? As for NPC factions: I'll probably identify them as similar little blips to the main nations, but they'll all be uniformly dark gray and likely be numbered as you suggested (with an NPC designation slapped on just to be thorough). EDIT: The 200s thing does seem fairly weird. There are two possibilities that occur to me. 1. I use a random integer generator to generate three random numbers between 1 and 800, which are used to determine the X,Y,Z coordinates. In the interest of nudging everyone closer together, I automatically rerolled any results that were less than 10 in two or more coordinates. This has only happened once (I plan on doing the same for future rolls as well), but if I hadn't tossed that roll out we would have at least one nation way up at the top along the Y axis. 2. The generator I'm using does not generate truly random numbers, but uses pseudorandom number generation. It is almost, but not quite, truly mathematically random. This is more obvious when you have a small-to-medium sample size, where serial generation trends are more apparent - this kind of error usually 'evens out' as sample sizes increase.