Name: Lilith Zables Age: Gender: Female Personality: I plan an making her timed and polite, she can be a tease to boys when she finds a way to do so but has the utmost respect for them and stops if she notice that she is going to far and apologizes, she tends to have a lack of restraint when she finds something she find pleasure in and is more fitted as a supporter then an offensive individual due to a lack of fighting spirit and not wanting to hurt others so she focuses more on healing and defending, but when you got her angry..... lets just say, bad idea! Appearance: long Black hair, brown eyes, looks japanese. 1.65M, thin but curvy and well build physically, 60K C cup she looks a lot like her twin brother due to logical reasons of being twins, though off course being a girl she is much more feminine and a pretty girl at that. Emblem location: Between her color bones at the pit under the neck Magic level: beginner though when enraged could easily reach a high medium level. Type: caster Specialization: Water Dragon slayer Water dragon slayers can breath water, are immune against water attacks and can eat water. Style: supportive by defending and healing mainly Physical mutation: Dragon slayers are naturally more dragon like, granting an skin based immunity to their own element and able to eat their element. A water dragon slayer can manipulate various types of liquids and waters from various sources, including the air, for various spells and other utilities Spells: [hider=Slayer basic] [b]-Water dragons: Roar[/b] Taking a deep breath the user can use her magic to breath out a large amount of water, various sizes and intensities are possible based on the magical energy used [b]-Water dragons: Claws[/b] The user can kick while covering his/ her feet with dense water, increasing general power and range (by a water melon size) of the blow and adding a knock back factor. [b]-Water dragons: Fist[/b] The user can punch while covering his/ her fist by dense water, increasing range (to water melon fist size) and adding a heavy knock back factor. [b]-water dragons: Wing attack[/b] The user rushes towards the target('s) while having her hands covered by water in long tendrils what spread out the further away from the user, launching the targets though the air, can also be used as a whip. [/hider] [hider=Water specific] [b]-water dragons: Heal[/b] Water dragon slayers can magically create healing water which can heal any wound, though they cant restore/ regrow lost limbs and the more severe the wound, the more time it takes to heal. This magic can also clean out poisons with ease, this magic uses very little magic to sustain or initiate. [b]-water dragons: Orb[/b] Water dragon slayers can wrap themselves in a water orb, inside they can still breath and are protected against pretty much everything, only a hand few of magics can effect them inside, such as electric or somehow taint the water with poison. Once wrapped up, the user can not move from that spot or use any other spells unless breaking this one first, this magic uses very little magic to sustain or initiate. [b]-water dragons: Hydro[/b] This magic creates a blast of water magic, the water is spinning rapidly and has a diameter thickness of a car wheel and a range a large truck trailer, the spell is one jet of water all the way and breaks into mostly mist when stopped (instead of continuing). The spell cost a normal amount of magic but costs more the longer its used or when two arms are used. [b]-water dragons: Hydrolic[/b] This spell by nature is the same as Hydro, however it is much thinner (diameter is around the size needed to wrap around an person's wrist/ fist) and has a much greater range, able to act more like a sniper, it can be effected by wind to divert its path or by the user's own arm movements, but it is also less powerful compared to hydro. The spell has the same magic cost as hydro. [b]-water dragons: Hydronation[/b] This spell ny nature is the same as hydro, however its diameter is that of a large and fat person, if not slightly bigger then that even, but its range is more: as far as your fist can stretch out in front of you. This spell has a huge knockback value and is more like a mirror shield, able to deflect nearly all magics, though there do exist enough to get around it. The spell has less magic cost then hydro but costs more when deflecting powerful attacks, it however cost a little magic to sustain it. [b]-water dragons: wave Wall[/b] This spell rises a large wall from water located in the ground, the wall is very sturdy and can protect others but tends to break when enough force is used against it and costs more magic then the rest of the normal water dragon slayer spells, the spell however can also be pushed forward to create a large wave. [/hider] [b]Water Dragon Slayer: secret arts[/b] [hider=Secret art] [b]-Blue rising: Spiraling sphere[/b] creating a torso shaped orb of water in the users hand, this spell has 2 uses. one is creating the sphere when close to someone, trapping their body partially in it, the other is creating the sphere without someone in it. In both cases the sphere would start to spin rapidly in random directions at the same time (different layers and all) (A good example would be the Rassengan of Naruto) The spinning would give a huge ass knockback power and hurt like hell, causing bruises and such if hit by it, may even inflict internal bleeding. if trapped, youll spin in all directions at high speed, causing various issues, but worst would be if your limbs and what is sticking out of the sphere gets hit against something, if its not solid, both things will get hurt badly and the other gets launched (though this depends solely on size and mass of both sides) but if its solid, you can expect to break or lose the body parts. The spell costs quite some magic and cant be used more then twice a day, it may be possible 3times a day ONLY if the user has not used any magic at all that day and the user will fall unconscious afterwards due to severe magic use strain, basically risking the users live as well as magic is essential to live [b]-Blue rising: Spiraling Maelstrom[/b] The spell starts the same as the Spiraling sphere but the force gets released into a giant whirlpool force concentrated into a single stream the size of, well lets say a large two person bed, it can be somewhat bigger but that costs more magic, its range is unclear due to the destruction it leaves behind, destroying all indications of its limits and with its size and the dust getting knocked up, makes it impossible to see. The spell will gain force, size and range if used above an other place of water like a lake, this is free of magic cost as the centrifugal force alone is enough to draw the water in. The magic costs a huge amount og magic and cant be used more then ones a week. [/hider] [b]Dragon force:[/b] [hider=dragon force] Dragon force is the ultimate state of a dragon slayer mage, though its specific traits various based on the generation slayer they are. Lillith is currently a first generation due to being taught by a dragon only, so she needs to consume something special. Once she has activated dragon force it will, as with all first gen's, show up as scales on their skin. Dragon force increases a dragon slayers power in all regards by a lot as that it gives access to a hidden secret art. Dragon force hidden art: Blue rising: True Ocean's queen This spell is, like with the maelstrom, one time use a week. The user creates a large torrent of water from the ground, basically rising the entire area high in the air by the waters torrents, all those trapped in it will be dropped while being disoriented, exhausted, out of breath and likely hurting like hell if not wounded by debris and other crap that gets launched into the waters force as well. This spell starts with massive pillars of water rising from the ground, all those inside the area set off by the pillars cant escape unless permission is granted by the user (the pillars will give off a water based blast when someone gets close too who are not allowed to leave) this spell may have other uses as well, but non are known at this point [/hider] Equipment: N/A Title: Dragon twins (when with Volray), Serpent (given by those that have seen her rampage before) History: When she and her brother Volray were 5 they lost their parents during an earthquake. When they crawled out from the rubble that used to be their house after a large section of the nearby mountain had collapsed on it they were greeted by two dragons who introduced themselves as: Cristalix and Liviathan They felt responsible having witnessed the event and not done anything, though they admitted not knowing the house was there, and took the two small children under their care. yet after some years they suddenly disappeared, leaving the twins (who by then were 10) alone. The twins ended up moving around, Lilith was generally protected by Volray as she is not someone who would have to heart to hurt someone normally, instead she kept healing her brother and those knocked out by her brother, often enough she just defended herself when necessary. However if her brother gets knocked out and the ones behind it would continue regardless, she tends to lose her cool and starts using her full scope of dragon slayer magic, especially the secret arts. After a few years they met Chizuru when she was roaming and started to roam with her, due to this they are part of the guilds first members.