[quote=@Sho Minazuki] Some moves and abilities don't translate so well into actual RP, and logistics behind moves may not be so fun to follow by the book in RP. So for instance allowing creative use of moves. And then there's the matter of having moves in general, which in game were designed to be learned progressively to suit the level group. What do we do here? Do we just get to choose 4 out of their entire learnable moveset? Or do we have to choose low levels, and if then how do they learn stronger moves? And then there's limit, we can keep to 4 sure, but there are just so many moves. [/quote] Can you give me an example of a move that wouldn't translate well? [quote=@Xuna] What exactly is the system, if you dont mind me asking. [/quote] There is going to be a device that you register your Pokemon in(we still need a name XD) and it gives you updates on your Pokemon. Ex: levels, moveset.