[b][u]General[/u][/b] Name: Arkaeus Martavan Gender: Male Age: 29 [hider=Appearance][img]http://wh40kart.im/_images/08e1d35e5cf71f518b931ca13d249fb5.jpg[/img] Ark stands five feet eleven inches tall, weighing in at a substantial 167 pounds. His eyes are brown.[/hider] [b][u]Origin[/u][/b] Homeworld: Voidborn - Imperial cruiser [i]Honour and Liberation[/i] [u]Homeworld Superstition[/u] [i]Unlucky Eclipses[/i] - Refrain from important actions whenever the vessel is in shadow. [u]Homeworld Memento[/u] A string of [b]Wooden Beads[/b]. Once a token of friendship from a fellow child aboard his home ship, Ark has since converted the string of beads into a makeshift rosary, carving holy symbols and prayers into every bead. He has since added more beads, mostly from his time spent on Casia, carved from the dark, sturdy Casian evergreen, a stark contrast to the lighter coloured Terran pine that the original beads were made of. He wears this rosary, adorned with the cross insignia of the Inquisition, either around his neck or clipped to his belt under his robes. [b][u]Class[/u][/b] Adeptus Astra Telepathica [u]Class Memento[/u] A [b]Charred Adamantium chip[/b], picked up from the body of a fallen Astartes Librarian on his regiment's world of Casia. Just two weeks prior to the splinter of Leviathan impacting Casia, a small band of Adeptus Astartes had been there. The squad of Ultramarines was there to rearm and resupply, since they were in the area, and where better to restock than a Forgeworld that produced weapons that they used? Sadly, they too were caught in the subsequent fight, and though they felled many, all the Marines fell in combat. Ark witnessed their Librarian fall, slaying many a Tyranid with his powerful psychic powers before a Brutalisk impaled him with its talons and shredded him alive. A fragment of his armour landed near his feet, and Arkaeus has since kept it as a memento of his former duty and a memory of the fallen warrior. The armour chip resides on the head of his staff, attached there by way of being welded onto it as part of its decoration. Background: Born aboard the Imperial cruiser [i]Honour and Liberation[/i], Arkaeus, or Ark as he was more commonly known, displayed psychic talents at an early age, prompting the Arbites aboard the ship to impound him pending further investigation. The psykers and priests aboard studied him intensely for several weeks, until they deemed him fit for training under the Emperor's command as a psyker. Thus the boy was destined to be raised as a psychic warrior. A Black Ship met the cruiser en route to Terra, and a simple exchange was made; Ark was given over to the psykers aboard the Ship and in return they received supplies and coordinates to a nearby inhabited planet that they could visit to refuel. He spent weeks aboard the Black Ship until they reached Terra, constantly bombarded by the fear and oppressive atmosphere that emanated from the minds of the other scared, frightened young boys and girls around him. When they did reach Terra, he was handed over to the Scholastica Psykana, as per the norm, and tested. Ark's will to withstand constant psychic abuse, and his propensity to learn and understand the Warp were all that the school's mentors needed to convince them: he was to be a psyker. His telekinetic and pyromancy powers were merely secondary. Soul-bound to the Emperor's service, he spent the next five years of his life in the psychic school, learning all he could to further his mental prowess while keeping his sanity protected against the ruminous powers of the Warp. At his thirteenth birthday, his graduation, he was summarily made a Sanctioned Psyker with full honours, and was promptly scooped up by the Imperial Guard, who posted him to a regiment on guard in the further reaches of space, some distance from the Eye of Terror. The regiment, the 745th Guardsmen Regiment, was the sole regiment assigned to the Forgeworld of Casia. Their numbers were, at the time, two hundred thousand strong, in comparison to the general population of the wintry world, numbering at least a billion. The world's foundries produced weapons, a cog in the immeasureable war machine of the Imperium of Man. He was part of the regiment's psykers, one half of the care system that kept their troops healthy against the nightmares of the Warp that leaked from the Eye. Arkaeus spent the next twelve and some years on Casia, regularly tending to soldiers or townspeople that suffered from Warp-induced nightmares or hallucinations. A relatively peaceful life that was often interrupted by some crazed killing or a foundry breakdown that lasted several days. He spent most of his time in study of the Warp, while also developing his own psychic powers, though with no hostile targets to test them on his growth was slow. Then, close to his 28th birthday, Casia was assaulted by xenos. A wild splinter of Tyranids, speculated to have been from Hive Fleet Leviathan, made planetfall. Panic spread through the whole populace as evacuation attempts began. Whole fleets of transport vessels and cruisers began leaving the planet en masse, even as the stalwart Guardsmen regiment defended their lives to the last. Ark was one of the few defenders that survived the takeover, as horrendous as it was. He was part of a squad that was assigned to defend a cluster of civilians that were fleeing to the starport. Out of the twenty man squad, only six remained alive after they reached the starport. In an attempt to rally more support, Ark reached out with his mind, trying to find more of his comrades nearby, when instead he found the mind of an Inquisitor. Said Inquisitor was trapped on the planet when the attack began, and was looking for a route out. Arkaeus took it upon himself and gave the former a mental map, a path towards the starport from his hiding place. As he fled into a waiting ship, the lone man pulled Arkaeus aboard, much to his protest. The Inquisitor hastily explained that the world was already lost to the Tyranids, and the Guardsmen left would fight to the last and die. He saw potential in the man, and could not bear to see one of such raw psychic talent go to waste. So they left, leaving the world to die and be consumed by the hungry aliens. And thus, Ark was pulled into the ranks of the Inquisition. He spent a year within their hallowed ranks before being assigned to an Inquisitor as his Acolyte, though the man he was assigned to wasn't the same one that had recruited him on Casia. [b][u]Stats[/u][/b] Experience: 0/100 Level/Rank: 1 Wounds: 13 (12+1) Armour: 5 (2+3) Corruption Points: Insanity Points: [b][u]Characteristics[/u][/b] Weapon Skill: 30 Ballistic Skill: 26 Strength: 21 Toughness: 32 (30+2) Agility: 30 (maximum 75) Intelligence: 47 (37+10) Perception: 34 Willpower: 41 (31+10) Fellowship: 34 Influence: 24 (34-10) [u]Divination[/u] [i]"There are no civilians in the battle for survival.”[/i] - Increase Toughness by +2 and gain 1 Wound. [u]Class Bonus[/u] [i]The Constant Threat[/i] - When the character rolls on the psychic phenomena table, they roll twice and pick the result they wish. A character of the Adeptus Astra Telepathica can also use their willpower to roll for Deceive or Interrogator checks. [u]Talents[/u][list] [*]Linguistics (Low Gothic) [*][i]Child of the Dark[/i] - A voidborn character adds +20 to any willpower checks against the powers of the warp or physic attacks, as well as a +30 to tests for moving in a zero gravity enviroment. [*]Weapon Training (Las and Low-tech) (+15 to Ballistic Skill or Weapon Skill when using a weapon of a certain type) [*]Awareness (+15 to Perception checks when searching for hidden things, and passive perception.) [*]Common Lore (Adeptus Astra Telepathica) (+10 to Intelligence checks when recalling lore on the Adeptus Astra Telepathica) [*]Deceiver (+10 to Fellowship tests when a lie is involved) OR Interrogator (+10 to Strength or Fellowship tests to force information from people by breaking them with threats and violence) [*]Lore of the Forbidden (+10 to Intelligence checks when recalling lore on the warp.) [*]Psyker (this character is a psyker and so can cast psychic powers.) [*]Interrogator (+10 to Strength or Fellowship tests to force information from people by breaking them with threats and violence)[/list] [b][u]Equipment[/u][/b][list] [*]Laspistol - 1 handed - 30m range - 1d10+2 energy damage [*]Staff - 2 handed - Melee - 1d10 impact damage - Primitive [*]Light flak cloak - 2 Armour - Agility restricted to 75 [*]Micro-bead [*]Psy-focus[/list] Throne Gelt: 134 [u]Pysker Powers[/u] [b]Manipulate Flame[/b] [i]Requires 35 Willpower[/i] - Extinguish or control fire. Reaching out with his mind, the psyker grasps nearby flame and molds it to his desire. The flames dance to his tune, moving to untouched areas or falling quiet at their master’s command. [b]Telekinetic Control[/b] [i]Requires 35 Willpower[/i] - Move and manipulate objects at range. The telekine calls on his powers to reach out farther than his flesh can extend, distorting reality to grasp objects with eldritch hands. With invisible fingers perhaps only betrayed with frosted rime or whispered breezes, few can notice his subtle manipulations. Money Spent: [list] [*]Backpack - 30 Thrones [*]Chrono - 25 Thrones [*]4 Ration Packs - 20 Thrones [*]3 Knives - 1 handed - Melee/Thrown - Strength in meters(When thrown) - 1d5 rending damage (15 Thrones) [*]1 Writing Kit - ? Thrones [*]1 Combi-tool - ? Thrones [/list]