[center][b][i]"Aye! Boy, Get back in the damned fight! The wolves gotta eat too, ya' know!"[/i][/b] [b][i]~Holand Tzofiatien[/i][/b][/center] [u][b]General:[/b][/u] [b]Name:[/b] Holand Tzofiatien [b]Gender:[/b] Male [b]Age:[/b] 48 [hider=Appearance] [img]http://tse3.mm.bing.net/th?id=JN.wozafz1omI9AecefxXRT3A&pid=1.1[/img] [/hider] [u][b]Origin[/b][/u] [b]Homeworld:[/b] Feral Homeworld [b]Homeworld Superstition:[/b] [i]A Good Death:[/i] Honour comes from a glorious death, Cowardice only brings shame upon the militia. The Emperor is watching, do not let him down. [b]Homeworld Memento:[/b] [i]Blackened Oak Leave Necklace:[/i] Frost Dried, wilted and dead dark oak leaves. Blackened in the fires of honor, then delicately woven into a sturdy collar. Constantly reminds the soldier of his battle-worn life, the life he has forever devoted to his Emperor, the life he will someday give up for said Emperor. [b]Class Memento:[/b] [i]Duelist Honors (First Commendation Medal):[/i] The Duelist Honors are only given to the most talented and skilled swordsmen of the Astra Militarum. [b]Class:[/b] Vostrayan Firstborn Infantry (Imperial Guard) [b]Background:[/b] Holand's history has been long lost by the scarce Adeptus Administratums tasked with keeping track of the many recruitments and births of the Vostrayan Firstborn. Yet, Holand can still recall his whole life with staggering clarity. Holand was born on one of the noble and rich Forgeworlds circling Terra. At infancy Holand was subjectly transported to the desolate and frozen landscape of Kilo II, an outer-ringing moon consisting of a dozen small militias of Imperial Guardsmen sentinels. Kilo II contained an extremely minimal amount of Imperial troops, due to it's unneeding position near the far south of the Milky Way. Xenos, Chaos, and Mutants have only been sighted near Kilo II 5 times, each one a minor case easily dealt with. Yet, what Kilo II lacked in enemy threats, it made up with an inhospitable environment and climate. Due to this, the Imperial soldiers of Kilo II had become more physically primitive then what they were ever made to be. The Military inhabitants of Kilo II were often disconnected from their Imperial Brethren due to their remote location. Yet, the Vostrayan Guardsmen always served their Emperor faithfully on their stranded dwarf planet, enacting ceremonies and other holy traditions to keep their will strong and of welded iron. Rumors have it that the Guardsmen of Kilo II have tempered their faith so much, it is to match those of the favored Astartes. Holand is immensely proud of his origins, and because of this, has brought himself into the ranks of the Imperuim's acolytes in a hope to bring Kilo II closer to the watching light of mother Terra. [u][b]Stats:[/b][/u] [b]Experience:[/b] 0/100 [b]Level/Rank:[/b] 1 [b]Wounds:[/b] (1d5[3]+9) 12 [b]Armour:[/b] (4+4+1) 9 [b]Corruption Points:[/b] [b]Insanity Points:[/b] [u][b]Characteristics:[/b][/u] [b]Weapon Skill:[/b] (2d10[8]+20) 28 [b]Ballistic Skill:[/b] (2d10[9]+20) 29 [b]Strength:[/b] (2d10[11]+20+10) 41 [b]Toughness:[/b] (2d10[13]+20+10) 43 [b]Agility:[/b] (2d10[16]+20) 36 [b]Intelligence:[/b] (2d10[7]+20) 27 [b]Perception:[/b] (2d10[19]+20) 39 [b]Willpower:[/b] (2d10[16]+20+3) 39 [b]Fellowship:[/b] (2d10[12]+20) 32 [b]Influence:[/b] (2d10[11]+20-10) 21 [b]Divination:[/b] [i]Imperial Divination:[/i] “In the darkness, follow the light of mother Terra.” Increase Willpower by +3. [b]Class Bonus:[/b] [i]The Hammer of the Emperor:[/i] The Guardsmen re-rolls a 1 or 2 on damage dice when attacking a target that has been attacked by an ally since his last turn. [b]Talents:[/b][list] [*][i]Linguistics[/i] (Low Gothic) [*][i]Weapon Training[/i] (Las and Low-tech) (+15 to Ballistic Skill or Weapon Skill when using a weapon of a certain type) [*][i]Athletic[/i] (+15 to Strength, Agility or Toughness tests when athleticism is involved) [*][i]Common Lore[/i] (Imperial Guard) (+10 to Intelligence checks when recalling lore on the Imperial Guard) [*][i]Medicae[/i] (+15 to checks to save or heal a wound or injury.) [*][i]Driver[/i] (Land Vehicle) (+20 to rolls when driving a certain vehicle)[/list] [list] [*][i]The Old Ways:[/i] Any low-tech weapon (Sword, staff etc) in the hands of a feral worlder gain +20 to their Weapon Skill in it's use, as well as +1 armour.[/list] [b]Equipment:[/b][list] [*][i][u]Lasgun[/u][/i] - 2 handed - 100m range - 1d10+3 energy damage - Availability: Common - Cost: 75 Throne [*][i][u]Combat knife[/u][/i] - 1 handed - Melee - 1d5+3 rending damage - Primitive - Availability: Average - Cost: 40 Throne [*][u][i]Combat vest[/i][/u] - Cost: 30 Throne - While this outerwear vest offers no additional protection, it does include numerous pouches and straps to keep extra weapon clips, sidearms, and grenades within easy reach. Common styles include hip packs, holsters, bandoliers, and vests. Allowing for much quicker drawing of a weapon. [*][i][u]Imperial Guard flak armour[/u][/i] - 4 Armour - Agility restricted to 50 - Availability: Scarce - Cost: 275 Thrones [*][i][u]Grapnel and line[/u][/i] - A combination of clip-harness and gas-powered pistol, this can fire a hook or magnetic clasp attached to a thin, strong wire at an overhead target up to 100m away. Once the grapnel attaches to the desired spot such as a rooftop, a user can manually climb the line or activate a powered winch that can lift the user roughly 5m per round. [*][i][u]11 lho sticks[/u][/i] - A mild narcotic, each stick contains dried and cured plant leaves that release a scented, stimulating smoke when ignited and inhaled through a cheap tube that burns away with the drug. As the leaves vary with the planet, lho-sticks can vary from world to world as well, often making them useful trade items. [*][i][u]Magnoculars[/u][/i] - These powerful vision aids can magnify distant items into clear focus, helping ensure no heresy goes unspotted. More advanced, high-quality magnoculars can also do such things as give range read-outs, detect heat sources, calculate target location positioning, and take pict-captures of a view for later analysis. [*][u][i]Imperial Infantryman's Uplifting Primer[/i][/u] - The Imperial Infantryman's Uplifting Primer is a standard-issue Imperial text that covers a vast variety of topics about service in the Imperial Guard. This book is possessed by all members of the Imperial Guard as part of their standard-issue equipment. [*][u][i]Heavy Crossbow[/i][/u] - 2 handed - 80m range - 1d10+4 rending damage - Penetrates 2 armour - Primitive - Availability: Rare - Cost: 75 Throne [*][u][i]Vostrayan Saber (Sword)[/i][/u] - 1 handed - Melee - 1d10 rending damage - Primitive - Availability: Common - Cost: 15 Thrones [*][u][i]4 Frag Gernades[/i][/u] - Thrown/1 handed - Strength in m - 2d10 explosive damage - Blast - Availability: Common - Cost 10 Throne[/list] [b]Throne Gelt:[/b] 8