~~~~~~~~~~~~~~~Application (NATION)~~~~~~~~~~~~~~~ Nation Name: United Zenohunt Federation Nation TAG: UZF (Ship name) Nation Race: Zenohunts - Biologically basically human, however they can have animal features, such as claws, a tail, ears of an animal, etc. A Zenohunt's average lifespan varies, depending on where they live, however they live to roughly one hundred years of age. Nation Government: Presidential, however the oldest child of the president is the next president when the current one dies. If the child has not reached the age of fifteen, an elected admiral of the United Zenohunt Space Navy will take over until the child has Waletairo. Nation Inclination: The main interest that Zenohunts have is surviving, as they have been included in quite a few wars, among themselves and once against another race. As a secondary, they wish to ally with other races that they encounter, as to prevent another war. Nation History: Zenohunts progressed through to an advanced age very quickly when a ship of unknown origin crashed on Lemea, their home planet. Being a race just into the iron age at that time, the Zenohunts claimed that the ship was from the gods, more specifically, from their goddess, Zariana. as technology was scavenged from this ship, a huge civil war was started as empires from all over Lemea heard of this event: The mighty goddess bringing down gifts from the skies. Much blood was shed in the first world-wide war of the Zenohunts. The Zenohunt population was cut down considerably. Finally, a mass agreement was made, and the Zenohunts were settled into peace once again. However, this all ended One hundred years later. Through one hundred years, many things had happened. New cultures arised, space travel was a reality, but FTL travel was far from a reality. Economy rose, wars between countries had happened, however everything generally was in peace. However, on the Waletairo of a Zenohunt president's daughter, the president was assassinated. The new president, after her Waletairo, made every effort to find the murderer of her father. All of the clues, including weapon backtracking and intelligence pushing, led to the discovery that it was a different country that had done the deed. So, she, as well as her allies, waged war on the opposing country, to which her allies followed, starting a war that raged all through the Zenohunt space system. Not one secret weapon was left unused. Not one soul untouched. Everyone was affected in some way by the war. However, after ten years of war, and both sides worn out, a third enemy entered the fray. The enemy was a race that was no more powerful than the Zenohunts, or, no more powerful than what the Zenohunts were before the war. Both sides were forced to fight against eachother as well as this new alien race, that had apparently come from a different planet in their system, one with a very far out orbit, so far that it was unseen by the Zenohunt sensors, and even then, their ships were built of an unknown material that stopped them from being detected. Another two years of fighting raged, with no success on either Zenohunt side. One day, there was a battle, a battle well known by Zenohunts, as it is what shaped their future. The two sides of Zenohunts fought hard for a planet in the Zenohunt system, one rich with metals, and many ships were destroyed in the battle. However, far into the battle, the alien race presented itself once again, with an amount of ships that almost tripled those of both of the Zenohunt fleets combined. A captain of the blue side, the highest ranking officer on the blue side (as the admiral's flagship had been destroyed, along with the admiral herself, plus every other captain in the fleet), proposed a ceasefire to the red side's admiral. The admiral agreed, and both sides turned their fire to the new foe. In the end, the aliens were defeated, and both sides turned to eachother. Soon, this ceasefire was leaked out to other fleets, and the top brass of both sides decided to collaborate an attack on their alien foe. As expected, a year later, the last orbital bombardment shell was fired down upon the alien's home (their only) planet. However, when it was all over, instead of both fighting again, the sides halted their battling. They instead proposed an alliance to eachother. This was what created the United Zenohunt Federation. Fifty years later, a breakthrough was made, and the secret to FTL travel was unlocked. However, the Zenohunt population was still heavily affected by the great war. As another two hundred years passed, only two new systems were colonized, and Zenohunt population slowly climbed again.[Whats the backstory, eh?] Nation Culture: Zenohunts believe in a goddess who is named Zariana. She causes everything that happens, both good and bad. When a Zenohunt reaches the age of fifteen, a celebration is called for, as Zenohunts are mature by the age of fifteen. This celebration is known as 'Waletairo', which in English would translate to 'Tailgrow', as in their tail being fully grown. Being fifteen is basically being twenty one as a Human. You can have any job you want, you can drink, have kids, etc. Zenohunts like to build things that look good. A lot of their structures, ships, or even their weapons look very good indeed. Nation Military Spacetypes: Zenohunt weaponry in mainly along the kinetic line, with many different types of weaponry, both small and large. Their ships range from corvettes all the way up to carriers, however they only have one supercarrier in existance, loaded with the most advanced technology that the Zenohunts have. Zenohunts like to hide defensive structures, like putting a railgun inside of an asteroid. Zenohunts are very advanced when it comes to drone and robotic technology, as they need to be to compensate for the lack of men to do the lesser work. Most of their fighter aircraft are drones, however their bombers and dropships have pilots as those can do things that drones can't, or simply can't be programmed for. Of course, even they sometimes might be drone-piloted. Fighter/bomber craft are mass-produced, both on planetary defense stations and in on-board factories on Zenohunt carriers and larger fighter-carrying warships. Being stationed on a Zenohunt carrier takes a lot of work, and skill, as it is known as a great honor to be on such an advanced ship. The Zenohunts have only one 'fleet', consisting of around 20 ships, however they also have a large number of 'battlegroups' consisting of around 2-5 ships. Zenohunt carriers with the ability to Jigsaw can be referred to as battlegroups, since they have the ability to split. Nation Civilian Spacetypes: Most civilian spacecraft are drone-piloted, and range from small luxary yachts all the way up to massive cargo ships. Civilian space stations dot around every single planet under their control, almost every one with an orbital elevator leading down to the planet's surface. Nation VIPs: -Name: Yashle Eros (Ashley Rose) -Race: Zenohunt -Age: 23 (23%) -Role: President -Appearance: Ashley Rose takes from her mother. She has jet black hair, and green eyes. She also has canine-like teeth, as well as a black wolf-like tail. She is around 6"5, and has a thin build. -Known-for: Ashley is known to look upon Zenohunts as her children, and will do everything necessary to make sure that they are in good conditions. Unlike other presidents, she is also known to be on the Zenohunt supercarrier a lot. Small suggestions: (Big suggestions should be PMed) If this means 'suggestions for what can happen', she can come in later if needed to spice things up by having a major Zenohunt VIP on the scene. Other: "I'm a wolf, not a sheep, but... Baaaa!" -Name: Rajennife Eros (Jennifer Rose) -Race: Zenohunt -Age: 18 (18%) -Role: Captain in the UZF -Appearance: Jennifer is takes from her father. She has cyan coloured hair, as well as a pair of sky blue eyes. Rose has a pair of black cat ears and a black tail, as well as cat-like teeth. She stands at 6"4, and has a slim build. -Known-for: Jennifer is known to be very calm in situations that would normally make others feel under pressure. She is known to be the fastest promoted-to-captain person in the UZSN. Rumour has it that it was done by an admiral in an attempt to get the president to notice him (as she is the president's sister).{Known to be angry, mean, what? Give what he's known to be. Not who he actually is- just who he is to everyone else) Small suggestions: (Big suggestions should be PMed) Jennifer is the person in command of the ship that arrives at the mysterious distress beacon. Other: "I'm a cat, not a sheep, but... Baaaa!" -Name: Yara Darichar (Ray Richard) -Race: Zenohunt -Age: 32 (32%) -Role: Lieutenant in the UZF (Marines) -Appearance: Ray has blonde hair, and red eyes. His animal features are claws, and a black cat tail as well as cat ears. He stands at 6"7. -Known-for: He is known to be a quick thinker, but is often angry or mean. ~~~~~~~~~~~~~~~Application (WARSHIP)~~~~~~~~~~~~~~~ [b]Lightbringer[/b] Owner Nation: United Zenohunt Federation (Zenohunts) Weight: Medium-heavy Role: Carrier Appearance: A large ship in the shape of an 'M', with the bridge buried into the center 'V'. The two parallel sides on either side have docking ports on the underside to fit drones. The middle V has the docking ports on the bottom, as well as a drone-factory buried inside. Weapons: [hider=Primary Weapon] -Labal-taburs (Ball-burst) --Kinetic ---A burst of metal projectiles, fired from a turret. Like a shot from a shotgun, except every bit that comes from the shell has it's own barrel. The turret has seven small barrels in a circular shape. --Ineffective against ships with thick armour or shields. Mainly an anti-strikecraft (fighter, bomber, dropship, etc.) weapon, but able to pelt at weaker armours. More effective the closer the target is. --Bottom/2 , Top/5 (With Jigsaw: Bottom/0 , Top/1) [/hider] [hider=Secondary Weapon] -Wajigsa (Jigsaw) --Specialized Attack Program ---Modular deployment of reinforcements. The two parallel sections of the ship split off (modularly) from the 'V', essentially creating two new ships, however weakening the speed (Loosing engines) and weapons (Loosing weapons) from the main carrier body. Able to be re-attached, with careful precision. Unable to be re-attached during battle. --Weapons are ineffective against ships with thick armour or shields. Mainly an anti-strikecraft (fighter, bomber, dropship, etc.) ship, but able to pelt at weaker armours with their weapons. Weapons are more effective the closer the target is. Has strike-craft carrying capabilities, so it is able to carry and re-arm strike craft. --(Both ships) Bottom/1 , Top/2 [/hider] [hider=Defense]Point Defense and tertiary goes in extra hiders like this one [-] -Interception --Kinetic ---Fighter/Turret point defense --With no room for shields, Fighters and Turrets (ball-burst turrets, the only turrets she has) are relied upon to take out enemy missiles and kinetic ordinance. Obviously uneffective against anything other than kinetic weaponry, however effective against missiles or large slugs. --Fighters, as well as turrets: Bottom/2 , Top/5 (Changed with Jigsaw) [/hider]