This combat will likely see everyone level at least once, and the needed XP will raise, but mobs will provide more xp. I thank you for the suggestion though. And as for you question: you'll be given 15 points every character level to increase your stats. You can spend 5 of those points to buy a new personal trait, and it costs 1 point increase your base stats. At every job level, you unlock a new ability for your class (or you can exchange it for 5 more Stat points). Basic classes can be switched to whenever the character has a chance to train with another of that class (squires, warriors, etc) and just list that you've changed under your post. Personal skills will tranfer, but class skills will only carry over to advancements of that class (a squire to a knight as example) but will be lost if you change to an unlike job (knight to mage). Weapons can be forged/purchased from towns when out combat. I've been thinking of implementing a currency system, but have been hesitant to do so, where as relying on luck to act as "do you happen to have picked up enough in your travels", but Evans seems to not care for that so... *shrugs* I know this is not perfect, and as such, I'm trying to think of ways I can change it for the better. Feel free to bring the questions and suggestions coming