Our group of Acolytes, standing within the dim light provided by the railhead's lumen lighting, think about making a plan before they proceed whilst others turn to threats with one another. Meanwhile, the transit car behind them departs with a rumble before disappearing from sight completely down the darkened tunnels, taking with it the rather odd, bundled up character. 2 figures depart from the group, the Arbitrator Atreides and the Guardsmen Holland, both with different ideas on how they would carry out this investigation in which they now found themselves wrapped up in. Warmund, almost instinctively upon arrival, gazes at the various rooftops and habblocks for any vantage point he might be able to find. The hab blocks are certainly a sight to behold, apartment upon apartment for the what was once many Imperial workers of the district, some extend far out of sight into the dark metal skies above, others are much smaller at 5-7 floors. He believes that any of these shorter buildings would provide a good sighting point from which to view a large part of the square and parts of the surrounding area from. It's just a matter of getting up there, most hab blocks would have roof access. He'd have to get closer to the buildings for a proper look. [u][b]Arbitrator Alexander Atreides[/b][/u] The Arbitrator, taking matters into his own hands, believes Lili Arbest to be a key to this investigation and lies intent on finding her, his first thoughts are to search Hab block 7-17. Used to the urban sprawl of a hive city, Atreides hopes to rely on his memory of a hive cities layout to be able to find it in the almost empty streets. [b]Atreides[/b] makes an [b]Intelligence[/b] check. [b]Atreides[/b] needs: 54 (34+20 navigation) [b]Atreides[/b] rolls 97. Fails. [b]Random Event[/b] check. (Kept in secret) Random event occurs. After stalking through darkened alleyways, it seems that this district does not follow the plans used by most hive cities, perhaps due to it's old age construction, Atreides is unable to find Hab block 7-17 within the confusing sprawl. He was sure it would have been down this street, yet he finds himself at a dead end, within a small square of burnt out hab blocks staring with blackened and ashen, windowless eyes (Not the one you're looking for). The only obvious exit being the alley in which he came. However, a coughing to his side draws his attention to a burnt out technomat's shop. Standing there a shrewd faced, sharp-eyed man of indeterminate middle age. He has the greyish pallor and colourless hair of a true down-hiver, and his wiry build is hidden beneath layer after layer of scavenged clothing. He is also covered in a seemingly disordered jumble of harness pockets, tool belts and bags and a shotgun hangs from a harness around his arm. Besides him stand two "apprentices" and what appears to be a crudely augmented vermin hound scampering nearby. The stall before them is filled with all manner of refuse, bundled rags, scavenged tech and megre goods. Above them hangs a crude sign, painted on is "Syke's Yard". [color=Moccasin][b]"You look like you need something, come here would you?"[/b][/color] He says as he presents with his hands, the store before him. [color=Moccasin][b]"Perhaps we have what you require... for sale."[/b][/color] His scraggly voice sounds. [u][b]Guardsmen Holand Tzofiatien[/b][/u] Meanwhile, the Guardsmen believing the victim's workplace to be of some importance to the Investigation. Starts making his way towards the large, dark tunnel, beyond lies the Manufactorums of the Corscala Division. Passing by the Enforcer station and the hotel, which as he walks by notes that the sign much closer now reads "The Corscala Hostel". Two forms of armed Enforcers standing at either side of the large tunnel materialize into to view as Holand makes his way closer. As he nears, the two metal and mesh gates begin to open, and a line of people, dressed as average Imperial workers walk out from the opening in the gate and quickly dissipate into an disorderly group as they briskly walk away, heading most presumably in the direction of home. The two enforcers start closing the gate, although they take a long time in doing so. Out of boredom on the Enforcer's part or whether it just takes that long, you can't tell. Nearby, you hear a loud voice over the small crowd. [b]"You've done good today. Now get home, be with your families before the night cycle."[/b] It's source, a rather large man that stands out amongst the crowd, due to his clothes being slightly better in appearance to those around him. Holland now has a choice, to talk to the man that appears to be the boss of these workers, or to try slip by the Enforcers and the gate, and into the darkness beyond. He knows he doesn't have enough time for both.