[quote=@Sho Minazuki] I'm not even co-GM. I was just part of a pretty well-designed Pokemon RP before this one. They actually thought of everything. But we need to discuss level. Does our GM have an idea? Stats are easy enough, but we're going with the 4-moveset rule. In the RP I was in before, we would get the Pokemon's whole moveset available to use up to a certain level, so we had as many as a dozen moves. So this is new, how do we handle the 4 moveset rule? Do we drop or keep level? How do we keep track of a Pokemon's growth? Questions. [/quote] Honestly dropping the whole moveset restrictions makes more sense. but i am not the GM (oh and if it wasn't clear, when I said Life of a co-Gm i was referring to my self Xd and the fact i don't usually take breaks) [quote=@AbysmalDemon] Well, we can all take a vote, or you cab just let us(The GMs) talk about it. What I'm probably gonna say tho, is stick the the 4 move rule, because it's like that in the game, [b]AND[/b] the anime, and the RP is going to be based more or less on the anime. [/quote] But Abysmal, can i put something clear for you for a sec, The reason the 4 move limit exists is for balancing in the game, now here's the thing, The anime has always been based of off the games, but if you take a more realistic look at it, theirs really no need for a 4 moveset limit because it could limit creativity, but theirs a way to keep the 4 moveset limit and not at the same time, just say 4 moves only to be used in tournaments, contest's, etc. just saying