[hider=Senna, the Ranger][center][img]http://safebooru.org//images/611/0f3f0b21cc08e649b4dc1cd5478d2fdadc0d873e.jpg[/img][/center][hr] [b]Name:[/b] Senna Small-stalk. Called the [i]"Shadowkitten"[/i], or just [i]"Kitten"[/i] in her hometown. [b]Title:[/b] - [b]Age:[/b] 11 [b]Gender:[/b] Female [b]Personality:[/b] Senna is a happy sort of child, the kind that isn't easily brought down and who recovers quickly when they are. She's a survivalist by nature, a careful, practical girl who can be trusted to be reliable during tough situations. She has a certain, cat-like curiosity to her, but she is always sure to keep a handle on herself so that it doesn't get her into trouble. Her sense of adventure is strong, despite her general level-headedness. She is a person who puts the most importance on self-interest, and considers the needs of others second. She's not above using underhanded tactics to keep herself going, and unlike what you would expect from someone her age, violence is not something she's a stranger to. Having lived most of her life toughing it out in the wilderness, concepts such as luxury or extravagance are lost on her, and she would be more than happy to enjoy a simple, peaceful sleep in the crook of a tree branch if the situation called for it. When it comes to her interactions with others, Senna is sensible, and usually to the point. She does engage in basic deception, to the degree that benefits her, but is just as likely to display a simple honesty when she has no reason to lie. She has a tendency to subtly imitate or go along with others around her, more out of habit than anything else, and this does help her come off as more likeable where otherwise she may seem a little stiff. She actually does have a sense of humour. [b]Biography:[/b] Orphaned at a young age by an epidemic, Senna was adopted by the local woodsman and hunter, often referred to as the [i]"Shadowcat"[/i]. He was somewhat of a local legend, but he had a weak spot for kids, and took her in as both his adopted daughter and his student. She took to him immediately, with his quiet coolness and the fleeting warmth of his smiles at the nightly campfires. She looked up to him, as the one who provided for her and who shared cool stories of the adventures of his youth. From him, she learned the arts of the wilds, and how to live off the land. While she frequently visited the village, she spent much of her time out with her new father in the nearby forests. When she did spend time in the village, she was certainly well-liked by the people there, possibly because her biological parents were quite well liked as well before their demise. She was often jokingly called [i]"Shadowkitten"[/i] because of the way she stuck to her adopted father like glue, stalking along in his shadow pretty much whenever they were together. The older she grew, and the more she learned to do things herself, the more she started to help her father in his work. She never stopped learning, of course, and there was no chance of her catching up to her teacher anytime soon, but about when she reached the age of ten she begun to be able to manage hunts on her own. When she realized she could fend for herself, she would often go for long treks into the woods on her own, and had all sorts of adventures, ranging from the discovery of an ancient tower to a close encounter with a fearsome Grizzly Bear. When word reached the village of the God's descent, along with it came information on some of the gods that were seen. From this, she learned of the existence of a Ranger Goddess, which perked her interest almost immediately. That said, she probably would never have left if it weren't for her teacher's urging, telling her she should go and make a name for herself under this new Goddess. The entrance to the Labyrinth was close, so she had no issue making her way there, and in contracting with the Goddess she sought. Now, it was just a matter of what she wanted to do. [b]Skills:[/b] [i]Sharpened Instincts:[/i] Heightened intuition and senses, honed through a life of hunting and outdoor activities. While not on the level of her teacher, Senna is more than capable of using her instincts to seek out and avoid danger in her surroundings, and can usually determine when somebody means her ill will with nothing more than her intuition. She's a bit more perceptive than most, and can easily get a grasp for when something is [i]"wrong"[/i] with a situation or place. [i]Hunting/Tracking:[/i] A necessary skill for somebody forced into her position, and a skill that was honed greatly under the tutelage of her Teacher. She can track targets across long distances, find signs of prey movements, or activity, and make use of a range of hunting techniques including trapping, tracking and skinning. Aptitude and training in stealth is a given. Used for hiding one's presence and making use of environmental features to conceal themselves from detection by foes or allies alike. Control of the body and mind is very important, so a certain degree of natural calm and quiet is to be expected. Footsteps, breathing and movements can easily be masked, allowing for silent approaches or escapes, depending on the situation. Camouflage, misdirection and the hiding of motives are all also possible. [i]Ranged Combat:[/i] An invaluable skill for a hunter, allowing for a fast, accurate kill at a range, if you have the knack for it. With her sharp eyes, careful, calm nature and capable fingers, Senna found that she was more than capable of preforming in Archery and other forms of ranged fighting alike. Able to throw axes or spears effectively, due to her having some training in these areas. Doesn't apply to more complicated weapons, such as throwing knives or chakram. [i]Survival:[/i] A set of skills necessary for survival in the wilderness. Excluding those already mentioned, the skills included are basic first aid, herblore, fishing, wood carving, cooking, shelter creation, fire-starting and straightforward wilderness knowledge. Senna isn't an expert, but she can manage. Not effective at winning, but great at not dying. Includes a capacity to move through the world and manipulate her limbs in complex manners, necessary for navigating terrain more complex than a clear, open meadow. Allows for feats of advanced mobility like tree-climbing, swimming and generally agile, acrobatic movements. As somebody who spent a great amount of her time outdoors, these skills came to her naturally. She's quite quick on her feet. [b]Guild:[/b] Cernunnos [b]Equipment:[/b] [i]Throwing Weapons:[/i] One steel-tipped spear, usable for throwing or melee combat. Two throwing axes with steel heads. [i]Bow:[/i] A beautiful, hand-crafted bow, perfectly suited for Senna's height. Includes a quiver and cleaning supplies, with 10 steel-tipped arrows on hand. [i]Survival Gear:[/i] Includes rope, string, a pot, a bedroll, fire-starting supplies, a skinning knife, a carving knife, some bandages (and herbs for cleaning wounds), salt, a large skin for water or alcohol, and some basic rations [i](Dried/Smoked Meats, fruit)[/i]. Contained in a [i]"Bag"[/i]. [i]Currency:[/i] One gold, and five silver. Contained in a small, independent purse.[/hider]