[quote=@Sho Minazuki] By this logic, Munchlax would be super OP. But I don't think we should throw held items into the mix. We risk it becoming pretty much the game, and the held items emphasize setup rather than player creativity. [/quote] well some pokemon need items to even be effective, case and point Klefki, who needs the air balloon to setup. so maybe their could be held items IF they are restricted in some way, personally, its already alot like the game, as soon as you add abilty's and typing. *fun isn't it* but you gotta remember, you literally have to roleplay getting all of this stuff, plus alot of other things to get a setup, personally instead of losing items, you should make it harder to get these *special* items, Plus not to mention Player creativity can factor in items for some pretty creative ideas for instance, [color=92278f]"So you think your just one shot away, well its a wasted effort, MY POKEMON WILL HOLD ON THROUGH THICK AND THIN" *focus sash falls of and disappear's"[/color] (see it does that, most held items have some sort of restriction or they disappear after use, they are pretty balanced in that sense, and according to the roleplay that means the item can only be used once, that's right only once, and those that don't disappear after use are usually alot weaker then their disposable counterparts) Pretty Balanced if you ask me