I have a counter argument and it's the power of creative liberty with your moves. Not to mention the point was that I believed it emphasized the 'setup' aspect, not balance, the balance side is fine, we want to have to keep track of less rather than more, if we keep track of too much it becomes cumbersome and tiring, if too little it may become boring, but we already keep track of possibly level and movesets, I just believe items to be unnecessary. In RP, Klefki or any Pokemon's viability is from 0-100 in RP, because again, creative liberty. There's also I want to push the whole creative liberty, and have moves be able to upgrade if the Pokemon trains it enough. That can give players the ability to have their favourite Pokemon have a 'signature move' so to speak. EDIT: I understand the viewpoint you're speaking from, but I think you need to take a quick look at yourself. Without fail you've managed to mention the actual game's balance and weaknesses in every single one of your responses, so I think you're emphasizing the game's logic too much, rather than the creative potential allowed when roleplaying.