[quote=@Sho Minazuki] EDIT: I understand the viewpoint you're speaking from, but I think you need to take a quick look at yourself. Without fail you've managed to mention the actual game's balance and weaknesses in every single one of your responses, so I think you're emphasizing the game's logic too much, rather than the creative potential allowed when roleplaying. [/quote] Also this bit. In regards to custom/upgraded moves, they can be learned through training, or just continued use of a single move. For instance your Leaf Blade upgrades and can send a cutting wind blade at the opponent, or combine Leaf Blade with Aerial Ace and make a dual flying/grass type move (which I have no idea what the use of that double typing would be, but it would look awesome as fuck). Basically, it's an extra thing, you can take some time to stop at a town or route to train and hone it, or you can keep moving along your journey, and if you get it, you get it. But how and when you gain it is a question I must consider. Do we ask the GM if it's okay and start training to learn it? Do you require to meet some requirements? I think the most reasonable way to handle this is allowing a limited number per Pokemon. Like... They can only have one hybrid/combination move, and one upgraded, or only one or the other. But on the other hand... Allowing unlimited combination moves between Pokemon for double or triple battles would be pretty neat. There can be two types. Creative combination that makes an entirely new attack, or the very common 'natural synergy', which requires very little training, just the two participating Pokemon to use two attacks that can compliment one another.