Nation Name: Confederate Draconian Empire (Also may be known as the Confederates) Nation TAG: CDE, warship prefix is DCS Nation Race: Draconians - a race of 6-to-8 foot tall thick-skinned creatures with a thin covering of light blue scales (which can be dyed or genetically altered to be a different color) http://i.imgur.com/Kwk5rix.jpg Nation Government: Their version of a confederacy- that is, all the Draconian warlords decided to band together and become a sort of unified empire of individual Draconian states, which each have their own rules, laws, etc., and their collective leaders make international decisions. Nation Inclination: Rather, being a prosperous nation superior to everyone else. Nation History: Long story short- the Draconians evolved just like humans, roaming about in tribes until they discovered agriculture, in which major civilizations started rising up. The difference is that when major civilizations arose, they had tenfold the trouble due to the average Draconian's nature, which was more chaotic and to cause chaos than to fall in line with everyone else. Raids by still-roaming tribes continued on even into the ages of gunpowder, a leach onto society. Even then, everyone was divided; where gunpowder Europe started expanding and exploring rapidly, going into new ages of culture and the like, Draconians were constantly fighting each other for resources and goods. Eventually, though, the technology owned by tribes were soon far outdated compared to the technology created by civilizations. Soon, all the tribes that even dared enter any of the expanding major civilizations' territories were wiped out, while other tribes started to settle down and start growing their own power. Many failed- the major civilizations thrived in a suddenly less hostile world, when the usual threats were all dead. Nature was tamed; the world quickly went into an industrial age of production and less-than-healthy inventive creativity. Soon, the equivalent of World War II came to pass, a war that brought the destruction of nearly half the major civilizations in the world, leaving the remainder to become world superpowers, wielding ballistic missiles like gods, destroying all who opposed them except each other. Soon, even the disputes between major civilizations calmed as all the smaller civilizations began to band together and rise up, attacking on all fronts against the larger nations. Eventually, this period of war, known as "Eternal War," gave way to the Confederacy, which was formed when the first nation introduced a working, powerful warship that had successfully made interplanetary flight, and swatted all nations' satellites and their defenses from orbit. Cowed and interested by this show of force, they all decided that peace would be better than war- which lead to political war, instead of actual war. This was fine for the most part- many times skirmishes still broke out, but they were less consuming of resources, and were individual isolated incidents rather than the full-out engagements. They became more like a sport. Since then, the Draconians have been rapidly expanding power throughout their solar system, and looking for more resources. By the time they discovered the ancient beacon, they were beginning to terraform every other planet in their solar system (at great cost), while setting up all the extraplanetary resource stations they could (at great cost). When they sent a fleet to find the Source of the Ancient Signal, as they called it, it had turned almost into a religious path of some sort. The fleet they sent was also half of their total forces- which numbered around 40 warships. Nation Culture: The Draconians are a more reasonable race compared to Halo's Sangheili, with a more interesting culture. While the Sangheili of the Halo universe are certainly unique, they are very traditional and set in their ways. The Draconians are less so- their culture is based around survival of the fittest. They do not honor the strongest, or the smartest- they honor the ones who [i]win[/i]. Celebrations take place on various Victory Days, which are the days of the end of a particular war or major battle. When the Eternal War finally came to an end, it became a world-wide celebration, a time of drinking, eating, testing each other in feats of strength, swordsmanship, axesmanship, riflery, etc. Each individual state celebrates different celebrations of different Victory Days, as well as Harvest Day (a time to celebrate The Great Father, Gaia to humans, for giving them life and prosperity through the power of agriculture), The Day of the Sphere (a celebration celebrating the global acknowledgement that the world is, indeed, round and not flat, and everything doesn't just go on forwever), and more. Overall- the Draconians celebrate first and foremost their successes, and then the awareness of facts that were previously not very well known. Nation Military Spacetypes: The Draconians are more of a race that prefers fighters and bombers going off of great big carriers, escorted by small frigates that are highly maneuverable, armed with the space-equivalent of torpedoes and ballistic missiles. Dreadnoughts provide heavy firepower in the form of long-range kinetic weaponry, and in drones armed with laser weaponry. Fighters are armed with a four deadly 37mm kinetic rail drivers, which can be armed with a variety of ammunition that could be lethal in most situations. Bombers are less manuverable but with just as many guns, plus four anti-capitalship torpedoes that can hold anything from high-yield bunker-buster type weaponry to EMP explosives to a high-yield antimatter explosive device. Overall, the Draconians really want to kill anything they can find. Nation Civilian Spacetypes: All they really have at this point in terms of civilian transportation are just plain old transport ships that are nothing more than a pod with a reactor, fuel, a sublight drive, and maneuvering engines, with a long rod that they attach freight containers to. Personnel transports are similar, just with a long container with windows and seats instead of the connect-cargo-to rod. Besides that, there are only mobile research ships that are usually in orbit around something interesting, like the Sun or a gas giant. Nation VIPs: -Name: Verikan -Race: Draconian -Age: 60%, 120 years old out of the max, 200 years (Most don't live to 100 though) -Role: Head of the International Board of Confederate Leaders, or the IBCL President. In other words- he's like the leader of the entire nation. -Appearance: An unusual 8' 3", with scale that his family had long since changed to the color white. Orange-colored stripes run down his arms and back, with the original light-blue colored scale patterned randomly on his white. He is as strong as he is cunning, with the somewhat long neck common to all Draconians, topped with a sharper, more angular face than usual. -Known-for: He is, to all intents and purposes, the Draconians' view of the perfect leader- the perfect person. He is cunning, swift, intelligent, while being strong, tough, and durable. Being stuck in a room with him is enough to make any Draconian nervous. He has no bodyguards- assassins are often on display outside of his home, since it's often a tradition to send assassins after one's leader. He is a good Draconian by all means- he keeps the nation running when others would abuse their power. He is, however, no-nonsense. He'll kill someone if he deems it necessary to the best for the Draconian race. Name: Yl'cadan Age: 25% (50 years old out of 200 years) Role: Fleet Commander of Second Fleet (The First Contact Fleet) Appearance: Light any other Draconian, really- just over 7' tall, a sort-of average for Draconians, with light blue scale that has darker blue stripes painted on, and his face marked with red paint to give his status as Fleet Commander Known for: A rising-of-rank prodigy of military strategy and combat, said to be secretly sponsored by the Confederate President himself. Besides that, not much is known. He is known to be the Draconian selected for the first contact trip. Small suggestions: (Big suggestions should be PMed) Taters! Also, I don't have to confirm myself so... Other:woot! ~~~~~~~~~~~~~~~Application (WARSHIP)~~~~~~~~~~~~~~~ Owner Nation: The CDE Weight: Medium-heavy Role: Battle Carrier (Code: BCV) Appearance: A 500m long ship, smooth and organic with obvious places where the armor is bolted on and attached to its neighboring plates. Nonetheless, the ship is bulbous at the front, before smoothing out inwards slightly before expanding outwards again, making it a distinctive shape. The ship is entirely similar all the way around- the bottom looks just the same as the top, and the only way to orient oneself to the ship is the hangar bays which glow with blue environmental and particle shields, which keep debris and the void out from the oxygenated clean environment inside. Ships are lined up inside, and they exit in something of a chokepoint, but it prevents the ship's internals from being too exposed, as well as ships in storage. Weapons are deployed as needed. Weapons: [hider=Primary Weaponry]-Heavy Gun Turret {HG turretsMkII} --Kinetic ---Dual-barreled automatic 152mm Mass driver --Specializes: Two ammunition types: High Explosive, which is particularly deadly to sections of a ship without armor or shields, and Armor Piercing, which is a round designed to penetrate as thick as it can go and starburst, to allow it to peel away the most armor. --Position/Number: 8 Guns- 2/Leftbottom 2/Rightbottom 2/Lefttop 2/Righttop- Six guns can be brought to bear on any target adjacent to the ship at any one time, four guns can be brought to bear on any one target in front of behind the ship.[/hider][hider=Point Defense]-Automatic Railgun Point Defense (ARPD) --Kinetic ---Railgun, automatic, 20mm --Specializes: Specialized with heavy slugs that do heavy damage to weak targets. Weak shields and armor suffer greatly from the solid tungsten core ballistic-capped rounds, which are designed to be accurate, fast, and have mass to them that makes smaller objects suffer more than larger objects. More of a hammer to someone's RC car- but just a simple stick to a pickup. --Position/Number: 40 guns total- 10/DirectFront 20/DirectBack 5/CenterTop 5/CenterBottom[/hider][hider=Fighters]-Scythe class Fast Attack Fighters --Kinetic ---37mm Electromagnetic automatic cannon x4 --Specializes: Specialized with a variety of ammunition designed for many purposes- from HEAP, or High Explosive Anti Armor, for taking out hostile armored fighters, bombers, or drones, to EMR rounds, which are Electromagnetic Release rounds, designed to drain shields by frying their circuits and ability to output power. Generally, they are good against shields if loaded to do so, or good against armor and unprotected ship equally. Overall, weak with light shields to protect a delicate frame, which has minimal armor. A large reactor keeps the many engines powered to allow the ship to dodge, rather than soak up damage. Position/Number: 80 Fighters total, 20 per hangar (four hangars, one at the top, bottom, left, and right of the central area of the ship), 5 are ready to take off on moment's notice, and groups of 5 can be launched every five to ten minutes, based on readiness. They can only launch fighters or receive fighters, making it clunky in terms of keeping a steady stream of fighters resupplying or repairing.[/hider][hider=Bombers]-Stryker class heavy bombers --Kinetic ---Wielding: ----x4 Anti-capital ship heavy torpedoes, with modifiable loadout (From thermonuclear to antimatter to deep-penetration) ----x4 37mm electromagnetic automatic cannon --Specializes: The guns are just the same as a fighter's, just mounted on their own small swivel mounts rather than the rather limited straight-forward design in the fighters, with autotargeting systems installed. In addition, two big pods on the left and right of the ship carry heavy torpedoes, which are not armed until they are halfway to a designated target, and are therefore unable to explode prematurely. Particularly effective against unshielded enemies.[/hider] Owner Nation: The CDE Weight: Heavy, bullet sponge. Role: Dreadnought/Battleship (Code: BB) Appearance: A 450m long ship, smooth and organic with obvious places where the armor is bolted on and attached to its neighboring plates. Nonetheless, the ship is bulbous at the front, before smoothing out inwards slightly before expanding outwards again, making it a distinctive shape. The ship is entirely similar all the way around- the bottom looks just the same as the top, and the only way to orient oneself to the ship is the hangar bays which glow with blue environmental and particle shields, which keep debris and the void out from the oxygenated clean environment inside. Ships are lined up inside, and they exit in something of a chokepoint, but it prevents the ship's internals from being too exposed, as well as ships in storage. Weapons are deployed as needed. Slightly less wide than a standard Carrier, with more obvious weaponry ports in the form of already-opened platforms that the NMDL Guns extend out from. Multiple glowing forms of shield generators dot the surface of the ship equally, making up for a single large generator by making numerous smaller ones to cover different sections. When shields are activated, the ship is surrounded by a very slightly brown field, like dust in a perfect sphere around the ship. Only items can escape from the bubble; only items with Draconian friend-or-foe ID tags can enter the field. Noticeably more armor than the Carrier Weapons: [hider=Primary Weaponry]- 305mm Naval Mass Driver Launch Devices (305mm NMDL Guns) --Kinetic ---Dual-barreled Semiautomatic 305mm Mass driver --Specializes: Two ammunition types: High Explosive, which is particularly deadly to sections of a ship without armor or shields, and Armor Piercing, which is a round designed to penetrate as thick as it can go and starburst, to allow it to peel away the most armor. --Position/Number: 16 Guns- 4/Leftbottom 4/Rightbottom 4/Lefttop 4/Righttop- 12 guns can be brought to bear on any target adjacent to the ship at any one time, 8 guns can be brought to bear on any one target in front of behind the ship.[/hider][hider=Point Defense]-Automatic Railgun Point Defense (ARPD) --Kinetic ---Railgun, automatic, 20mm --Specializes: Specialized with heavy slugs that do heavy damage to weak targets. Weak shields and armor suffer greatly from the solid tungsten core ballistic-capped rounds, which are designed to be accurate, fast, and have mass to them that makes smaller objects suffer more than larger objects. More of a hammer to someone's RC car- but just a simple stick to a pickup. --Position/Number: 65 guns total- 20/DirectFront 25/DirectBack 10/CenterTop 10/CenterBottom[/hider] Owner Nation: The CDE Weight: Light Role: Torpedo-Frigate (Code: FFE) Appearance: A 75mm long ship, smooth and organic with obvious places where the armor is bolted on and attached to its neighboring plates. Nonetheless, the ship is bulbous at also bulbous at the front, though the ship narrows down very little and comes up to an even bigger bulb, like an disproportionate dumbbell. Weapons: [hider=Primary Weaponry]-Heavy Gun Turret {HG turretsMKIII} --Kinetic ---Dual-barreled automatic 105mm Mass driver --Specializes: Two ammunition types: High Explosive, which is particularly deadly to sections of a ship without armor or shields, and Armor Piercing, which is a round designed to penetrate as thick as it can go and starburst, to allow it to peel away the most armor. --Position/Number: 4 Guns- 1/Leftbottom 1/Rightbottom 1/Lefttop 1/Righttop- Six guns can be brought to bear on any target adjacent to the ship at any one time, four guns can be brought to bear on any one target in front of behind the ship.[/hider][hider=Point Defense]-Automatic Railgun Point Defense (ARPD) --Kinetic ---Railgun, automatic, 20mm --Specializes: Specialized with heavy slugs that do heavy damage to weak targets. Weak shields and armor suffer greatly from the solid tungsten core ballistic-capped rounds, which are designed to be accurate, fast, and have mass to them that makes smaller objects suffer more than larger objects. More of a hammer to someone's RC car- but just a simple stick to a pickup. --Position/Number: 40 guns total- 10/DirectFront 20/DirectBack 5/CenterTop 5/CenterBottom[/hider][hider=Secondary Weapon]-Heavy Torpedoes --Kinetic ---Missile-like self-propelled high-yield weapon with modifiable loadout. --Specialized against heavy shields or armor due to limited loudouts for primarily high-yield EMP or deep-penetrating warheads. Against smaller ships, the EMP will completely fry it, instead of just the shields, and deep-penetration could possible sail straight through with minimal damage. --Position/Number: 6 launch tubes total, all located in the bulbous nose of the ship, in a circle near the center of its nose. The tubes are made to look completely invisible- until the hatches open, one might think it completely harmless.[/hider] --