[img]http://i.imgur.com/pS3jlvG.png[/img] [i]"The Prelatis are now and have forever been the greatest summoners in the world. I'd advise you not to take me lightly."[/i] [b]Name:[/b] Albert Prelati [b]Gender:[/b] Male [b]Age:[/b] 15 [b]Personality:[/b] Albert is a boy who takes great pride in his family and their legacy, and will go to whatever lengths are necessary for his family. His goal is to once again bring the Prelati family into the limelight of the magical world by winning the Holy Grail War, so his family can be respected again and finally overcome the failings of his ancestor, Francois Prelati. He is very touchy about anything said about the Prelatis, and is borderline irreconcilable once you have insulted his family name. He can be extremely arrogant when he wants to be and has a razor-sharp tongue, but ultimately, his heart lies with his family instead of his own personal goals. He prefers to distance himself from others and appear proper, as to keep up a facade of professionalism so as not to tarnish his family name further. [b]Abilities:[/b][list] [*][b]Expert Summoner:[/b] Albert is an expert when it comes to spirits and ghosts, and prides himself on his ability to conjure and control powerful familiars. While he himself is not versed in any kind of combat magic, he has a number of autonomous familiars, ones which do most of his fighting for him. They will be listed under Assets. [*][b]General Magecraft:[/b] Albert received a well-rounded education as a magus, and is competent in most practical non-combat fields such as alchemy.[/list] [b]Assets:[/b][list] [*][b]Basic familiars:[/b] Albert has a large number of mindless animal familiars at his disposal, and he often uses them for remote scouting. [*][b]Puppets:[/b] So, so many puppets. Albert has a (creepy) hobby of collecting them, and they range from department store mannequins (his most common) to animal skeletons (slightly less common, since he only collects skeletons from animals larger than he is) to specially made puppets and even a few dinosaur skeletons he may or may not have obtained less than legally (these ones are rare and his pride and joy). [*][b]The Phantasmagoria Machine:[/b] An old magic lantern which has been fitted for shadow theatre. Once activated, the shadows cast by the light of the lantern, they themselves actually being spectral familiars, will begin to attack the enemy's shadow. While they cannot die by normal means, they can be harmed if struck by the enemy's shadow, and will dissipate entirely if there are no more shadows to cast. Of course, breaking the Phantasmagoria Machine destroys the familiars as well. [*][b]King Slime:[/b] A familiar similar in function and appearance to Volumen Hydragyrum. It's a carnivorous jelly monster reminiscent of the American horror film The Blob, and sustains itself on the prana of its victims. [*][b]The Empty Clown:[/b] A life-size porcelain clown doll with some…. [i]thing[/i] inside it that Albert keeps folded up inside of a travel bag. Normally, it does not attack or take any action unless provoked. You do not want to provoke it. So just stay far, far away from it.[/list] [b]Bio:[/b] The latest heir to the Prelati family of magi. He has had a desperate, burning desire ever since childhood to raise his family to prominence again, so they will no longer be mocked or ignored for the failings of Francois Prelati, the aid to Gilles de Rais whose legacy Albert so despises. He has been preparing for months prior to the war, amassing a small army of familiars, and working tirelessly to obtain the catalyst for a mighty hero.