[quote=@Crimson Raven] OHHH, I will change that too. Sorry. Edit: [@NightmareInd] So was there a beta test for this game? Can my character perhaps be one of the beta testers? If, yes then I will edit my post. [/quote] Yes, there were Beta testers, but they just tested the game mechanics, like pvp and to nerf any weapons or buff them if needed. They don't know anything about the storyline or any bosses, as they were for a select few only, the 'VIP-Testers', and those were people who just were there to test it and not because they wanted to play the game, which means that everyone starts from the same point. Also, I don't want any of us to be a Beta tester, as I don't like anyone starting off with an unfair bonus. [quote=@Ermine] I would be happy with this as well. Especially if it meant I could have a legit shop. Edit: Also, which skill is used to gather wool, or to gather cotton? Or any other clothing material? And I'm assuming there was a skill reset on the beta people? For fairness (despite numerous complaints and ragequits on discovery of lost skills)? [/quote] Wool can be obtained by drops from certain mobs like sheep. With the hunting skill you get more of these drops, while with the Farming skill you can shear them repeatedly. If you even buy a house on higher floors, you can expand it and have your own fields with either crops or animals with it, which can be combined with the farming skill to sheer them. I just thought of something: Didn't include fishing with the gathering skills. After some thinking, I decided that the Fishing skill is a free skill for everyone, which means it's an extra passive skill that you get without having to sacrafice another :D. However, the drops you get from the fish can be doubled by the hunting skill. [quote=@ClocktowerEchos] The way I see it is that you can only really specialize in one like in real life. You'd never see a miner be a proficient blacksmith would you? It would also encourage people to interact with people who are proficient in the skills required. And also, money making opportunities! Yay capitalism! [/quote] I like your thinking, except for one thing: Take your capitalism and go back to America. Joking, ofcourse. Anyway, I might add the 1 profesion rule. [quote=@Ermine] Yeah...capitalism isn't really my thing. And unless the skills have levels, we just GET skills. Instantly master it. And each level we get a new one, so... [/quote] No, it's not like that, it's like you unlock a skill in the skill tree, then you level it up by using it a lot. Not going to use specific stats though, as I don't like that. [quote=@Rekaigan] Sooo how is post order going to work? I've never actually Forum RPed before. [/quote] No specific post order, just try and wait about 2 posts before you post a new post. [quote=@Crimson Raven] On that note, how will combat work? I have drafted a combat post, but I am hesitant to post it yet. [/quote] Normal fights against minions you can just do as much as you want, just make it a bit realistic. Mini Bosses are the same, but remember that they are mini bosses for a reason. Floor bosses I will control. Also remember, it's no shame to die. It's an MMO after all. RPvNPC (Roleplayer versus Non-Playing Character), which is basicly PvP against neither of us, equels a mini boss, but RPvRP (Roleplayer versus Roleplayer), which is PvP againts one or multiple of us, will be a collab post. For anyone who doesn't know what a collab post is, it's basicly one person who posts something two or more people wrote. This means that it will still be a long post, but you don't have to wait for the other one to respond all the time. Ways to make this could be things like Google docs or (my personal favourite) Titanpad. Man that was a long post. Hopefully I answered all your questions.