[quote=@Carnevile] Who says it's being ignored by the council? The council is me, Zee and Deaddlife. [/quote] I'm just going off of what interaction and discussion regarding this there has been, which is none. If you want there to be a plotline here, you sort of need to talk to me about it. [quote=@Carnevile] So your little group has managed to kill several Old Gods singlehandedly? [/quote] Saying it like that is kind of dubious. I'd say that they have killed "a few," with vast effort, over a span of thousands of years. Not to mention (again) that this isn't like ten guys in a LARP group that rented a room at the senior center. This is an organization that has existed for a significant fraction of human civilization, supported by an industrial complex manned in the thousands, with hundreds of mages of varying fields and calibres working under them. [quote=@Carnevile] The death of an Old God on either side creates an immense imbalance, if one dies, the others gain it's power, so if a bunch of evil Old Gods died, for example 4 of 9 were killed, the power that Tor'qux wields would be multiplied by four. [/quote] So really only one or so would be dead at any given time, and only at rare opportunities at distant intervals. [quote=@Carnevile]try taking your crew into The Black Forest and we shall see. They'll lose their minds before they lose their life; once you enter the forest it's almost impossible to leave, as well as being incredibly expansive, stretching on for miles, it also seems to lock you in some sort of loop. [/quote] I can assure you that they've handled worse than "a scary forest." When the skies boil, the seas turn to mercury and unending bastardizations of reality unmake themselves into our world... That's what they're most used to dealing with. [quote=@Carnevile]Needless to say, your group isn't the most powerful, as Deaddlife said you need to reconsider your power scale, because if even the Order can't take down Old Gods, you can't either. [/quote] One of the first things I said about the OIB is "they fight gods," and your response (exact words) was, "Fine, fair, accepted." I'm not trying to make the most powerful group, I'm trying to establish my group's specialty. And that's eliminating anything that poses a global threat, be it mortal or divine, and threatening the rest of the world out of doing anything similar. But we can reach a compromise, here. Let's say it takes about four Deus Machina to fight an Old God to a draw, and nearly a full deployment to kill one. It's a huge resource investment to launch even a single Deus Machina (that happens to be one of the OIB's weaknesses, by the way), and the OIB would have to go all out to bring down a god. And if it means anything to you, they have a much more difficult time destroying widespread, ingrained threats than singular entities. They would literally have an easier time killing a Malign Deity than wiping out the Council or Order. Over the last year, the OIB has been the weakest that it ever has been in centuries. It has far less than full operational capacity, its Grand Master is practically a child, and its Seven Emperors are practically a rogue's gallery. Not to mention that it has two rogue Deus Machina loose in the world, as well as a cybernetic abomination capable of widespread destruction.