[@MissFortune] I think the RNG system is more for realism/immersion than anything else. I mean, a pokemon RP's kind of supposed to represent your character's trainer journey and stuff through their view, and unlike the pokemon games, they don't have the internet at their disposal. I feel it's kind of supposed to be random, because unless you ask around for what pokemon are around, you'll kind of be in the dark. I guess I should say that it's supposed to be similar to playing the first pokemon for the first time in the 80's or something. You don't know what you're going to get, but you can be selective about it, catching some pokemon and not others. But you never know what'll pop up, so you'd normally go for whatever works for you. I suppose an RP isn't like that because it'd take too long to fully optimise your team like that, but I think that's why AbysmalDemon allowed us a certain amount of freedom in the pokemon we can get. I think it's so that the RP keeps a constant pace, and so that we aren't constantly bogged down by capturing. With that said, I think RNG works to an extent, because that's kind of the way it should be. But that might just be me, so feel free to disregard this.